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My first, low poly player Model


Twisted Vertex

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I have been doing a lot of high poly work. Well I decided it might be benifical to learn some low-poly techniques. Ya know, to optomize my meshes. I have serveral concept pieces, that I am not able to get on the computer, becasue I lack a scanner. Though I can give you a general idea of what he looks like. I would say picture a very menacing looking Jango feet model. I am doing a Really worn out Red armor, with a gray type, chain mail where there is no armor.

 

there is going to be a helmet version, and a helmet-less version. I am touching out the head, I can post pics, if your interested.

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heres an update, For anybody who care.......Well, We had some serious brown outs last night, so I didn't get much work done. Today I scrapped the model twice. I used Just a single cube( 1 side by 1 side) to reach this current state.

 

I am working on the butt right now, and some other flaws, like the feet, But other than that...not to much in the basics

 

 

http://www.geocities.com/courier411/profile.jpg

 

current polycount 1700, I haven't optomized anything yet.

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