Jump to content

Home

Poly Limit questions


Subject452

Recommended Posts

As far as I know there is no poly limit (same with previous Q3 games). However, the Q3 engine has a limit of 1024 (IIRC) polys per mesh (or group). I can't remember the maximum number of groups possible, but its large enough that it shouldn't cause problems. If your saber was a single group, this is the likely problem. Really the only limits are pracitical limits i.e Raven recommends 3000 polys as the max, but there is no real issue with going over it slightly.

Link to comment
Share on other sites

Lower the polys and make the skin better...? I've seen some kick ass models that were low-poly, but had awesome skins... Actually, Chrono suggested I do this on one I'm working on now, and I would trust his advice... What kind of models are you wanting to make...?

 

-Gabriel-

 

:c3po:

Link to comment
Share on other sites

Originally posted by Subject452

The thing is when i load up a weapon model above a 1000 polys it wont showup, everything under 1000 does show up ......

 

I think a 1000 poly limit really sucks, not for the models i want to make. Is there anyway around this?

 

how many groups is your model divided into? If only one, that's likely your problem, though I don't know if theres any limitations on weaponary.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...