Edpao Posted August 1, 2002 Share Posted August 1, 2002 OK I just posted another thread before this one... and when i tried to start up multiplayer i got this as it loaded: (you might have to scroll down a bit sorry...) JK2MP: v1.02a win-x86 Mar 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\v103a_plus.pk3 (1 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\obiwan_saber_hilt.pk3 (19 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\map_canyon_oasis.pk3 (7 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\JediMod.pk3 (22 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ge_arena_x.pk3 (3 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_sandarena.pk3 (13 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffaepisode1.pk3 (188 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\exsith_raikin.pk3 (36 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\enhancedsabers.pk3 (27 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\djkylesp.pk3 (13 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 15014 files in pk3 files execing mpdefault.cfg couldn't exec jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...28 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...no supported texture compression method found .....ignoring texture compression ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found GL_VENDOR: Intel GL_RENDERER: Intel 810/810E GL_VERSION: 1.1.2 - Build 4.13.01.2951 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_paletted_texture GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_IBM_texture_mirrored_repeat GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled compressed lightmaps: disabled texture compression method: None anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/sabers.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/shfl.shader' ...loading 'shaders/what.shader' ...loading 'shaders/what2.shader' ...loading 'shaders/whitelight.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x83d921c0 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 725681 bytes of code ui loaded in 9484896 bytes on the hunk ******************** ERROR: User Interface is version 7, expected 6 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/sabers.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/shfl.shader' ...loading 'shaders/what.shader' ...loading 'shaders/what2.shader' ...loading 'shaders/whitelight.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 725681 bytes of code ui loaded in 9484896 bytes on the hunk recursive error after: User Interface is version 7, expected 6 What do i do???? Link to comment Share on other sites More sharing options...
ibballin Posted August 2, 2002 Share Posted August 2, 2002 ok you got this cause you are running version 1.02. d/l the 1.04 patch and everthing should be ok. or if you dont want to d/l 1.04 just go to the server settings and see if they are running 1.02. i dont know if there are alot of servers running 1.02 though:confused: hoped this help Link to comment Share on other sites More sharing options...
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