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Now help with multiplayer error...


Edpao

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OK I just posted another thread before this one... and when i tried to start up multiplayer i got this as it loaded: (you might have to scroll down a bit sorry...)

 

 

JK2MP: v1.02a win-x86 Mar 3 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\v103a_plus.pk3 (1 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\obiwan_saber_hilt.pk3 (19 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\map_canyon_oasis.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\JediMod.pk3 (22 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ge_arena_x.pk3 (3 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_sandarena.pk3 (13 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffaepisode1.pk3 (188 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\exsith_raikin.pk3 (36 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\enhancedsabers.pk3 (27 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\djkylesp.pk3 (13 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

15014 files in pk3 files

execing mpdefault.cfg

couldn't exec jk2mpconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...28 PFDs found

...hardware acceleration found

...PIXELFORMAT 4 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...GL_EXT_point_parameters not found

 

GL_VENDOR: Intel

GL_RENDERER: Intel 810/810E

GL_VERSION: 1.1.2 - Build 4.13.01.2951

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_paletted_texture GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_IBM_texture_mirrored_repeat GL_WIN_swap_hint

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: enabled

Initializing Shaders

...loading 'shaders/sabers.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/dotf2.shader'

...loading 'shaders/shfl.shader'

...loading 'shaders/what.shader'

...loading 'shaders/what2.shader'

...loading 'shaders/whitelight.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x83d921c0 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 725681 bytes of code

ui loaded in 9484896 bytes on the hunk

********************

ERROR: User Interface is version 7, expected 6

********************

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/sabers.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/dotf2.shader'

...loading 'shaders/shfl.shader'

...loading 'shaders/what.shader'

...loading 'shaders/what2.shader'

...loading 'shaders/whitelight.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 725681 bytes of code

ui loaded in 9484896 bytes on the hunk

recursive error after: User Interface is version 7, expected 6

 

 

What do i do????

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ok you got this cause you are running version 1.02. d/l the 1.04 patch and everthing should be ok. or if you dont want to d/l 1.04 just go to the server settings and see if they are running 1.02. i dont know if there are alot of servers running 1.02 though:confused: hoped this help

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