silverwest Posted August 4, 2002 Share Posted August 4, 2002 In my level, when I get closer to this shader, the framerate drops. I go into spectator mode and fly around, and so I can tell that it's displaying the same number of triangles. Wierd! textures/aurora/glowstone { qer_editorimage textures/aurora/hex_stone.jpg { map $lightmap } { map textures/aurora/hex_stone blendFunc GL_DST_COLOR GL_ZERO } { map textures/aurora/hex_stone_glow blendFunc GL_ONE GL_ONE } } Link to comment Share on other sites More sharing options...
RichDiesal Posted August 5, 2002 Share Posted August 5, 2002 Shaders do that. Since a shader is a transparency, it's actually drawing 2-4 times as many triangles as the engine actually recognizes in r_showtris/r_speeds, in addition to any triangles behind it. Link to comment Share on other sites More sharing options...
Karshaddii Posted August 7, 2002 Share Posted August 7, 2002 Yup--and if it really bothers you--I reccomend two things-- Preordering the RADEON 9700 or turning " detail shaders" off in the options/video menu. Link to comment Share on other sites More sharing options...
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