DYNO583 Posted August 8, 2002 Share Posted August 8, 2002 Hey everyone, I'm a newbie when it comes to mapping and I've been working on the Facility from Goldeneye. It's coming along pretty well considering this is my first map ever. I do have a few problems. 1. I'm ready to add sounds to my doors for when they open. I want to use the sounds that are already in the assets0 pack. Could someone please help me with getting this to work? 2. I also am having a problem getting the Grate Shader to work. I make a brush and make sure it is all caulk. I'll then select just the one side showing and apply the grate texture and hit ctrl+f to fit it in. When I compile the map and test it it is just the brush as a whole white piece and can't even see through it. Thanks so much and if you want to see pics of how my level is coming along go to: http://jedioutcastmaps.com/file.php?id=440 Only vote if you give it a 10! Link to comment Share on other sites More sharing options...
Catscratch Posted August 8, 2002 Share Posted August 8, 2002 2. Don't use chalk. Use grating (not grate) shader to the brush. Its a small texture. 1. I'll answer when i figure this out. Link to comment Share on other sites More sharing options...
Catscratch Posted August 8, 2002 Share Posted August 8, 2002 Well, the simpliest way to add sound to doors is to set a "soundset" key and value "impdoor1" to the door. You can search for other soundsets in the sound.txt in the assets0.pk3. You can find a door sound file and search its soundset in that file to use. The original sound key for doors is "sounds" but i couldnt get it to work. Link to comment Share on other sites More sharing options...
DYNO583 Posted August 8, 2002 Author Share Posted August 8, 2002 I tried adding the soundset to my door but when I go to load the map I get the error "1 Missing Sound sets (see above)" and it won't load my map. As for the grating, I applied it to the whole brush and I still can't see through it. Is there something I'm doing wrong? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 8, 2002 Share Posted August 8, 2002 for the door sound.... doors automatically have sound unless you specifically turn it off. Link to comment Share on other sites More sharing options...
IroquoisPliskin Posted August 8, 2002 Share Posted August 8, 2002 yeah Wes is right all of them should have sound. Link to comment Share on other sites More sharing options...
DYNO583 Posted August 8, 2002 Author Share Posted August 8, 2002 So your trying to say that when you turn your brush into a door function it should give it a sound automatically? Cuz it isn't doing this for me and I don't see any options for turning the sound on/off Link to comment Share on other sites More sharing options...
IroquoisPliskin Posted August 8, 2002 Share Posted August 8, 2002 Yeah when you put func_door and direction it should put a sound. Link to comment Share on other sites More sharing options...
DYNO583 Posted August 8, 2002 Author Share Posted August 8, 2002 Well, for some reason it's not putting in the sound for me. I wonder if I'm the only one with this problem Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 9, 2002 Share Posted August 9, 2002 you make a func_door, compile and run it and it has no sound? or are you just looking at it in-editor? Link to comment Share on other sites More sharing options...
DYNO583 Posted August 9, 2002 Author Share Posted August 9, 2002 Yeah, I would compile and run the map and there'd be no sound. But I did just figure a way to get it to work. I opened the first level of SP in JK2 (the Kejim Post) and simply copied one of their doors, resized it and gave it the door texture I wanted and the sound for the door worked just fine. I also looked up a different soundset that sounded better. It isn't exactly the best way to do it, but it worked. Thanks for the help anyways. Link to comment Share on other sites More sharing options...
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