phZ Posted August 8, 2002 Share Posted August 8, 2002 i just tried to add a light emitting sky (orangelight and i also tried right_light) but when i want to compile it, the lightning part of the compiling process doesnt stop. when i add a sky without light it takes me 10 mins to compile it... i get no errors and i waited 4 hours but the compiling process wasnt finished. im using gtkradiant. can any1 help plz ? phZ Link to comment Share on other sites More sharing options...
RichDiesal Posted August 9, 2002 Share Posted August 9, 2002 Wait for the compile to finish! Link to comment Share on other sites More sharing options...
phZ Posted August 9, 2002 Author Share Posted August 9, 2002 lol... dont think its possible that it takes some hours more to compile it only because theres a light emitting surface... Link to comment Share on other sites More sharing options...
Xzzy Posted August 9, 2002 Share Posted August 9, 2002 you'd be surprised. Remember, putting a "sun" into your map is defined as putting an infinitely distant light source into your map, coming from an infinite area of the sky. Thus any patch of your map that can see a sky texture has to have this infinite light source applied to it. Then it has to calculate shadows for spots where this infinite source doesn't actually fall but the light reflects into. Then it has to process any normal entity based light. Then any texture based light. The more parts of your map that are sunlit, and the more brushes that are in these areas, the longer the compile takes. Link to comment Share on other sites More sharing options...
phZ Posted August 10, 2002 Author Share Posted August 10, 2002 hm, think ill have to wait... i wasnt sure if ive had another problem because some ppl told me that its impossible that it takes that much time... thnx for the info phZ Link to comment Share on other sites More sharing options...
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