DYNO583 Posted August 9, 2002 Share Posted August 9, 2002 Hey everyone, this is my first map I've ever made and it's in the Beta stage, but I just wanted people to check out the pics. I think it's coming along quite nicely. I did have to make mods to the level that aren't true to the level on the N64, which was making the ceilings higher to allow the camera to pass through without looking funny. I just wanted to post the link and have you guys leave your comments about what the pros/cons are and anything I should do to make it better. I do plan on making it all the way to the bottling room which is the very end of the leve. And yes, I do have the same music playing in the level as the 64 version does. I can't wait to release it. I hope you all like it. It will most likely be a FFA map. http://jedioutcastmaps.com/file.php?id=440 Later ppl! Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 9, 2002 Share Posted August 9, 2002 That is really nice looking. It looks pretty much like what Imperial Brewery is supposed to look like. Are those textures all in-game or are some of them custom ? Also, do those doors move up and down or sideways? Link to comment Share on other sites More sharing options...
DYNO583 Posted August 9, 2002 Author Share Posted August 9, 2002 All of the textures are from the game. And all the doors go sideways. I also finally got the door sounds to work. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 9, 2002 Share Posted August 9, 2002 it would look better with some custom textures, looks good though. Link to comment Share on other sites More sharing options...
DYNO583 Posted August 10, 2002 Author Share Posted August 10, 2002 Yeah, custom texures would be something I would do to as a very last update because as of now I don't know how to make custom textures and I'm not sure how easy it would be to make the same ones from the 64 version of Goldeneye. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 10, 2002 Share Posted August 10, 2002 Just another querry about your doors. What was the Grid Height you used for them? How about the width? I am trying to get some standards down, because even with a INf0_player box , the editor seems to be a bit decieving when building... Also, your textures look fine the way they are to me. ONly problem I ahve seen with your level so far is the staircase. It seems to a bit blockish looking. Link to comment Share on other sites More sharing options...
Joben Posted August 10, 2002 Share Posted August 10, 2002 *envisions once again packing the bathroom with remotemines/detpacks.* This is great! Someones need to do a mod were the jk2 explosives do that awsome expanding fireball (that you can get stuck in) from Goldeneye. Link to comment Share on other sites More sharing options...
Joben Posted August 25, 2002 Share Posted August 25, 2002 *BUMP* This ever get finished? If it didnt and you still have the .map can i take a shot at finishing it? Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 25, 2002 Share Posted August 25, 2002 yo dude if u wana fix a small part to make it look a little better pic 5 the hand rail its like going into the other rail , kinda odd looking to me, great job though. Link to comment Share on other sites More sharing options...
DYNO583 Posted August 26, 2002 Author Share Posted August 26, 2002 Yeah, I've noticed that. This map is really rough right now. I was just trying to get the jist of it made then fix little things like that up. Another complaint that I have about my map is that there are a lot of spots where the textures don't line up (ex: The steps for the stairs) They look just fine when I use the devmap "mapname" command to test it out but I also made it to run in MP and the textures don't like up. Does anyone know why this is happening? Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 26, 2002 Share Posted August 26, 2002 if its not in a pk3 format then u need to put sv_pure 0 before u type in devmap (mapname) Link to comment Share on other sites More sharing options...
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