thebigdaddy812 Posted August 10, 2002 Share Posted August 10, 2002 How can I get my Darth Maul Bot ( the one Made by CHESIRE with support for CTF...Has red and blue colored CTF skins as well as the Maul skin over at JEDIKNIGHTII.NET ...AWESOME bot! ) to use his Maul saber hilt (also at JEDIKNIGHTII.NET) and It actually use the dual ended feature and look right? I think I need to use the scaling feature too...but I don't know how. I really love the mod...I'm trying to recreate the "Duel of the Fates' scene to make a short movie..and well,just play against Darth Maul. Any help would be appreciated! Link to comment Share on other sites More sharing options...
razorace Posted August 11, 2002 Share Posted August 11, 2002 You gotta change his setting in the Bot Files. Read the JM 1.2 readme to figure it out. Link to comment Share on other sites More sharing options...
thebigdaddy812 Posted August 12, 2002 Author Share Posted August 12, 2002 W00H00! I figured it out! Now...How do I get my bots to fight with dual sabers? Link to comment Share on other sites More sharing options...
razorace Posted August 12, 2002 Share Posted August 12, 2002 same thing. Link to comment Share on other sites More sharing options...
thebigdaddy812 Posted August 13, 2002 Author Share Posted August 13, 2002 Not so! There is a command "tck_doublesaber 1" you put in the "botfiles.txt" file in the bots script. There is also one that enables bots to have double sabers...I don't see the same thing for dual sabers so I need a little more help this time... Help...? Please...? I appreciate what you have done so far! Link to comment Share on other sites More sharing options...
razorace Posted August 13, 2002 Share Posted August 13, 2002 really? Well, I'll go check. My bet that it's "tck_doublesaber 2".... I believe Tavion has dual sabers by default. I'll go check her bot listing....Yep, I just tested it. you gotta set tck_doublesaber to 2...It seems to take a couple of Deaths on the bot's part before it will use it's dual / double sabers. So what I told you was true, from a certain point of view. Link to comment Share on other sites More sharing options...
Kent H Posted August 13, 2002 Share Posted August 13, 2002 Hey bigdaddy, sorry for responding to your email yet, I just checked my email for the first time in week today. It looks like you might not need my help anymore, but I'll still try to help if you do need it. The saber commands are: tck_doublesaber 0 for normal, 1 for double-blade, 2 for two sabers, and 3 for two double-blades. You have to add tck_extended 1 to the entry for an extended saber. I made my own little file to put in the Jedimod folder to implement my own changes for hilts and saber choices for all the base characters that come with the game, as well as a few of my favorite player-made models. I've been thinking of releasing it for download, but I haven't decided if I want to yet, or if there would be much demand. What do you think? Link to comment Share on other sites More sharing options...
blah2k Posted August 14, 2002 Share Posted August 14, 2002 Could you post the settings for the "botfiles.txt" for Maul? I'm not sure what to use for the model name, I don't know if I need to provide the path to it or something. Link to comment Share on other sites More sharing options...
Kent H Posted August 14, 2002 Share Posted August 14, 2002 Okay, open up notepad and copy this into it: { name "Darth_Maul" //Put bot's name in quotes model maul //put name of model here color1 0 //Saber colors if not using tck_colors tck_saberred 255 //red value 1 tck_sabergreen 0 //green value 1 tck_saberblue 0 //blue value 1 tck_doublesaber 1 //0= normal, 1= doubleblade, 2= 2sabers, 3=2 doubleblades tck_extended 1 //0= normal, 1= extended blade saber hilt "maul" //for hilt 1, put hilt name in quotes personality /botfiles/Maul.jkb //filepath for bot AI, usually model name.jkb (put name between / and .jkb) // Darth Maul is attached to no one //Emotional attachments for the bot } If you don't want him to have an extended blade, take out the tck_extended line. Make sure when you save it to save it as a .bot file, like this: Maul.bot. Put it in a folder called scripts, then right click on the folder and choose add to Zip. Name it something like Maulbot.pk3. Then put it into your Jedimod folder and it should work. Make sure, after sarting a match for the first time, to choose Restart, so he spawns with the double blade. Link to comment Share on other sites More sharing options...
thebigdaddy812 Posted August 17, 2002 Author Share Posted August 17, 2002 Originally posted by Kent H Hey bigdaddy, sorry for responding to your email yet, I just checked my email for the first time in week today. It looks like you might not need my help anymore, but I'll still try to help if you do need it. The saber commands are: tck_doublesaber 0 for normal, 1 for double-blade, 2 for two sabers, and 3 for two double-blades. You have to add tck_extended 1 to the entry for an extended saber. I made my own little file to put in the Jedimod folder to implement my own changes for hilts and saber choices for all the base characters that come with the game, as well as a few of my favorite player-made models. I've been thinking of releasing it for download, but I haven't decided if I want to yet, or if there would be much demand. What do you think? Why not? I have been spoiling to fight DARTH MAUL and I had to wait until someone released a good model ( Chesire's MAUL) and Saber hilt for him...then some one relese the Duel of the Fates map...I was happy but still no dualsaber action...then here comes Jedimod...My dream is answered! If you put effort into it why not release it...just be sure to give credit where it is due of course. Link to comment Share on other sites More sharing options...
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