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S_RegisterSound: empty name


Loathas

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ok slowly but surely i am losing the ability to play jedimod games due to this here is what happens:

 

dirptr: luke hiltNames: hatrussith1

dirptr: luke hiltNames: hatrussith2

dirptr: luke hiltNames: hatrussith3

dirptr: luke hiltNames: gold1

dirptr: luke hiltNames: gold

dirptr: luke hiltNames: exarkunreplica

dirptr: luke hiltNames: dooku2

dirptr: luke hiltNames: darksaber

dirptr: luke hiltNames: apex1

dirptr: luke hiltNames: apex2

dirptr: luke hiltNames: apex3

dirptr: luke hiltNames: alaris

dirptr: luke hiltNames: desann

dirptr: reborn hiltNames: kyle

dirptr: reborn hiltNames: yoda

dirptr: reborn hiltNames: [ps]quigon

dirptr: reborn hiltNames: [ps]dooku

dirptr: reborn hiltNames: yoda(originalsize)

dirptr: reborn hiltNames: yoda(long)

dirptr: reborn hiltNames: windu

dirptr: reborn hiltNames: vader

dirptr: reborn hiltNames: shawnkenobi

dirptr: reborn hiltNames: rustedsaber

dirptr: reborn hiltNames: plo_koon

dirptr: reborn hiltNames: obisaber

dirptr: reborn hiltNames: lukeanewhope

dirptr: reborn hiltNames: hatrussith1

dirptr: reborn hiltNames: hatrussith2

dirptr: reborn hiltNames: hatrussith3

dirptr: reborn hiltNames: gold1

dirptr: reborn hiltNames: gold

dirptr: reborn hiltNames: exarkunreplica

dirptr: reborn hiltNames: dooku2

dirptr: reborn hiltNames: darksaber

dirptr: reborn hiltNames: apex1

dirptr: reborn hiltNames: apex2

dirptr: reborn hiltNames: apex3

dirptr: reborn hiltNames: alaris

dirptr: reborn hiltNames: desann

dirptr: reborn hiltNames: luke

55 bots parsed

Loading vm file vm/cgame.qvm.

VM file cgame compiled to 1832732 bytes of code

cgame loaded in 11155104 bytes on the hunk

stitched 24 LoD cracks

...loaded 7016 faces, 495 meshes, 0 trisurfs, 0 flares

---------- Fx System Initialization ---------

----- Fx System Initialization Complete -----

WARNING: reused image gfx/hud/i_icon_medkit with mixed mipmap parm

WARNING: reused image gfx/hud/i_icon_medkit with mixed allowPicmip parm

WARNING: reused image gfx/hud/i_icon_medkit with mixed glWrapClampMode parm

CL_InitCGame: 22.82 seconds

5 msec to draw all images

Com_TouchMemory: 0 msec

-=[DK]=-Chrinos entered the game

Underdog connected

-=[DK]=-Chrinos: it just did it again!

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

S_RegisterSound: empty name

 

is there anything i can do about this cause its REALLY pissing me off

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Just wanted to say.....u r not alone. My game does excactly the same. I do not think its an official/non official patch problem i think that somewhere along the line we installed something.....skin/model/map/saberhilt.....that just doesnt work properly.

 

The same sort of problem occurred with the roger v0.95 model.....it crashed the game.

 

Ill check it out and come back when i find out whats causing the problem....:-/ Adolf

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I just realized how stupid i was.

Of course its a mod thing as it is only a problem on the 1.2 mod servers. I have the official patch and cant get it to work. Couldit be because i have several other mods installed......v1.1.....v3.0 and have not removed the files....??

Sorry about the mistake on my last post i must have been drunk...:-)

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