ultralightning Posted August 11, 2002 Posted August 11, 2002 On my linux dedicated server, The jedi academy I am with, are having problems installing Jedimod 1.2 on my linux dedicated server, people complain the way it is install, which is unload all the jedimod contents to the base dir. From there the program loads with jedimod, but the problem is that windows version of jedimod with jediknightii for windows have a path dependency issue, because the server is installed in a awkard way, cause there is no gamedata folder in linux. How u properly install jedimod 1.2 in linux with the proper linux cmd line to start up the mod? Currently my jediknight ii 1.04 dedicated server is installed here: /usr/local/games/jk2_1.04 and my base files are located here: /usr/local/games/jk2_base/base Please help the academy. http://academy.jediknightii.net
DoA Posted August 11, 2002 Posted August 11, 2002 make a dir in the same dir as jk2ded called jedimod. then put all the files in there.. not in your base dir for you: /usr/local/games/jk2_1.04/jedimod command line ./jk2ded +set fs_game jedimod +exec server.cfg thats it happy gaming
pvc Posted August 27, 2002 Posted August 27, 2002 Why dont u use a symbolic link to setup a "normal" directory structure jk2 is awaiting. providing there exists: /usr/local/games/jk2.104/base as a empty directory, do a ln -s /usr/local/games/jk2_base/base /usr/local/games/jk2.104/base/ and install (as mentioned in posting from DoA) in /usr/local/games/jk2.104/jedimod your mod. (unzip should create the directory jedimod) PVC (running his own linux server :-)
KnightHawk420 Posted August 30, 2002 Posted August 30, 2002 Why have the server executable and base directory in different spots to begin with??
DaNameLessOne Posted September 2, 2002 Posted September 2, 2002 Nighthawk the Linux jk2ded binary expects the directory structure /jk2/base with the jk2ded in /jk2. The quote is from the Install docs. Install instructions: On your linux box: -Create a directory for the game. example: mkdir /usr/local/games/jk2 -Copy the linux binary into this directory -Mark the file as executable. example: chmod a+x /usr/local/games/jk2/jk2ded -Create the 'base' directory. example: mkdir /usr/local/games/jk2/base Note, YES, it is case sensitive and the program will look for all lower case -Copy the files from the base directory of the retail CD into the base directory you just created. In particular, the assets0.pk3 and assets1.pk3. And assets2.pk3 from the 1.03 patch! I run JediMod with no problems. My directory structure is /usr/local/games/jk2/ /usr/local/games/jk2/JediMod /usr/local/games/jk2/base I start the server by running ./jk2ded +set fs_game jedimod +exec server.cfg
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