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My Tatooine water collector


superdude201

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Well i used your tutorial but it still doesn't show the the textures my qc file is this (warning its long:) )

 

// Quake III Arena MD3 control file, generated by MilkShape 3D

//

$model "models/map_objects/../vaporator.md3"

// reference frame

//$frames -1 -1

// frame 1-54

$frames 1 54

$flags 0

$numskins 0

 

// you can have one or no parent tag

 

// tags

 

// meshes (surfaces)

$mesh "Cone01"

$skin "models/map_objects/..//m_sand1.jpg"

$flags 0

 

$mesh "Cylinder01"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder02"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Box01"

$skin "models/map_objects/../m_moswall7"

 

$mesh "Cylinder03"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder04"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder05"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder06"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder07"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder08"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder09"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder10"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder11"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder12"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder13"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder14"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cone02"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder15"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder16"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder17"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder18"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder19"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder20"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder21"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cone03"

$skin "models/map_objects/../wall_beat.jpg"

$flags 0

 

$mesh "Cone04"

$skin "models/map_objects/../wall_beat.jpg"

$flags 0

 

$mesh "Cylinder22"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder23"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder24"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder25"

$skin "models/map_objects/../m_moswall7"

$flags 0

 

$mesh "Cylinder26"

$skin "models/map_objects/../redchip.jpg"

$flags 0

 

$mesh "Cone05"

$skin "models/map_objects/../wall_beat.jpg"

$flags 0

 

$mesh "Cylinder27"

$skin "models/map_objects/../redchip.jpg"

$flags 0

 

$mesh "Cylinder28"

$skin "models/map_objects/../redchip.jpg"

$flags 0

 

$mesh "Cone06"

$skin "models/map_objects/../wall_beat.jpg"

$flags 0

 

$mesh "Cylinder29"

$skin "models/map_objects/../redchip.jpg"

$flags 0

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first what's with the periods?

 

$model "models/map_objects/../vaporator.md3"

 

i need to tell ****in Rich to get my tutorial right. See, when he put it up he decided he had to edit it and he ****ed it all up.

 

try this, $model "models/map_objects/tatooinetown/vaporator.md3"

 

i'm assuming thats where your model is and whatnot. the qc should point relatively to where all the skin images for your model are. I'm sorry for any confusion the tut caused with this part because Rich simply ****ed up. If you want, you can contact me on aim at dysfunktionalX and I can help you out some more. Have a great day!

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