razorace Posted August 14, 2002 Share Posted August 14, 2002 Hi guys, as I'm working on my Masters of the Force Mod I need some information that I haven't been able to discover on my own. Is there are tutorial for how the JK2 engine handles animations, how the engine controls and activates these animations, and what limitations are there since we don't have all the nessicary data from Raven? I just need the ground rules so I can play the game. Razor Ace P.S. Any data I get on this subject could be added to the FAQ for others to use. Thanks! Link to comment Share on other sites More sharing options...
razorace Posted August 15, 2002 Author Share Posted August 15, 2002 *bump* Link to comment Share on other sites More sharing options...
razorace Posted August 16, 2002 Author Share Posted August 16, 2002 I really could use this information. The SDK doesn't mention animation much and I know it's possible by what Dest has done in Jedi Mod... Link to comment Share on other sites More sharing options...
Jaii der Herr Posted August 16, 2002 Share Posted August 16, 2002 have a lock at the bg files. there are many functions changing animations... Link to comment Share on other sites More sharing options...
razorace Posted August 16, 2002 Author Share Posted August 16, 2002 Well, I could do that but then I'd have to do a lot of repeat experimentation to figure out the system. I was hoping someone else had already done this. Link to comment Share on other sites More sharing options...
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