razorace Posted August 14, 2002 Posted August 14, 2002 Hi guys, as I'm working on my Masters of the Force Mod I need some information that I haven't been able to discover on my own. Is there are tutorial for how the JK2 engine handles animations, how the engine controls and activates these animations, and what limitations are there since we don't have all the nessicary data from Raven? I just need the ground rules so I can play the game. Razor Ace P.S. Any data I get on this subject could be added to the FAQ for others to use. Thanks!
razorace Posted August 16, 2002 Author Posted August 16, 2002 I really could use this information. The SDK doesn't mention animation much and I know it's possible by what Dest has done in Jedi Mod...
Jaii der Herr Posted August 16, 2002 Posted August 16, 2002 have a lock at the bg files. there are many functions changing animations...
razorace Posted August 16, 2002 Author Posted August 16, 2002 Well, I could do that but then I'd have to do a lot of repeat experimentation to figure out the system. I was hoping someone else had already done this.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.