Smd Posted August 16, 2002 Share Posted August 16, 2002 I see this in the Nar Shadda level and some TIE and X-Wing fighters fly by in the game, but I can't seem to get anyway to get anything like a platform to move with func_train. Can anyone help? Link to comment Share on other sites More sharing options...
monsoontide Posted August 16, 2002 Share Posted August 16, 2002 You need to see Rich_Diesels tutorials on func_train for this. http://richdiesal.jedioutcastmaps.com/main/index.html I used it to get a Skyhopper prefab flying through my level - however the technique might not work for MD3 models (It should, but you never know with Radiant). The only other alternative is scripting - sigh. Monsoontide Link to comment Share on other sites More sharing options...
Catscratch Posted August 16, 2002 Share Posted August 16, 2002 At least you cant move nonsolid things with scripting. Scripting has a move command and it only moves solid brushes. Well i get the x-wing taking off and flying through the level but its a bit tricky. I created a misc_cargo_small and changed its model value to x_wing. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 16, 2002 Share Posted August 16, 2002 I see this in the Nar Shadda level and some TIE and X-Wing fighters fly by in the game, but I can't seem to get anyway to get anything like a platform to move with func_train. Can anyone help? I posted a few weeks ago about trying to slow them down a bit when they fly over....But since I have been learning terrain since, I havn't got around to doing this... The thing that really got me on this was in RTCW where the Me-109's flew above in the V2 outdoor level.... I am going to try this with 2 tie fighters flying over my Snowy scape.. Link to comment Share on other sites More sharing options...
Catscratch Posted August 16, 2002 Share Posted August 16, 2002 I have an example of that if you want. I can send it if you give me your email. Link to comment Share on other sites More sharing options...
Smd Posted August 17, 2002 Author Share Posted August 17, 2002 Ya if you have a sample of how to do it that would be great, me e-mail is smd.smd@verizon.net Thanks Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 17, 2002 Share Posted August 17, 2002 If you wouldn't mind, I would like to see your example as well... My email... Thanks! Spoon_Gouge Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 17, 2002 Share Posted August 17, 2002 uptheirons@earthlink.net Link to comment Share on other sites More sharing options...
Catscratch Posted August 17, 2002 Share Posted August 17, 2002 I sent the files to you all. Hey smd. I didnt know that we can use "." in email addresses. Interesting . Anyway, with this example you will see that i used two func_timer and target_scriptrunner. I randomized the delay on func_timers so the tie_fighters will be flying randomly. I used ref_tags to move fighter from one point to another. You can use more than 2. There are also sounds of the tie fighter while passing over you. I really like those sounds thou. Well i'm currently trying to change their angle with scripting. So i will be able to make them turn at some points. I'm planning to make a scene like 2 tie fighters going after one x-wing and another xwing comes and kills one of the tie fighters. Then the other tie fighter flees to the space. I have to figure out how to make them fire and get the xwing's landing gears off Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 17, 2002 Share Posted August 17, 2002 Catscratch, I recieved your files, thanks. How do I make them work? I've loaded all the files to where I think they go (Maps and Scripts), set sv_pure 0 and yet nothing happens, er, I get the map but nothing else. What's the catch? Spoon_Gouge Link to comment Share on other sites More sharing options...
Catscratch Posted August 17, 2002 Share Posted August 17, 2002 Did you open the console and write devmap example in single player ? I also included the .map file, did you look at it? Link to comment Share on other sites More sharing options...
dimi30 Posted August 18, 2002 Share Posted August 18, 2002 Well I'm a bit late but I'm also interested. Could u also send the files to dimi30@gamersplace.org Thanks Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 18, 2002 Share Posted August 18, 2002 Yes that's exactly what I did... I also looked at the .map file and saw the points and directions in place that the ties will move, but no fighters themselves? Sorry, but I'm still a little lost. The concept though, still sounds fabulous... Spoon_Gouge Link to comment Share on other sites More sharing options...
Catscratch Posted August 18, 2002 Share Posted August 18, 2002 You don't see the ties in the map file ?. Then create them yourself Place them near the ref_tags at the left. There are two ref tag at the left. Place two tie fighters and change their classname to misc_model_cargo_small. Then give them script_targetnames tie1 and tie2. Then save and compile the map. You should now see the ties flying around in the game. Link to comment Share on other sites More sharing options...
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