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Getting models or .md3 to fly?


Smd

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At least you cant move nonsolid things with scripting.

Scripting has a move command and it only moves solid brushes. Well i get the x-wing taking off and flying through the level but its a bit tricky.

I created a misc_cargo_small and changed its model value to x_wing.

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I see this in the Nar Shadda level and some TIE and X-Wing fighters fly by in the game, but I can't seem to get anyway to get anything like a platform to move with func_train. Can anyone help?

 

 

I posted a few weeks ago about trying to slow them down a bit when they fly over....But since I have been learning terrain since, I havn't got around to doing this...

The thing that really got me on this was in RTCW where the Me-109's flew above in the V2 outdoor level.... I am going to try this with 2 tie fighters flying over my Snowy scape..

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I sent the files to you all.

Hey smd. I didnt know that we can use "." in email addresses. Interesting :D.

 

Anyway, with this example you will see that i used two func_timer and target_scriptrunner. I randomized the delay on func_timers so the tie_fighters will be flying randomly.

 

I used ref_tags to move fighter from one point to another. You can use more than 2.

 

There are also sounds of the tie fighter while passing over you.

I really like those sounds thou.

 

Well i'm currently trying to change their angle with scripting. So i will be able to make them turn at some points.

 

I'm planning to make a scene like 2 tie fighters going after one x-wing and another xwing comes and kills one of the tie fighters. Then the other tie fighter flees to the space.

I have to figure out how to make them fire and get the xwing's landing gears off :D

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You don't see the ties in the map file ?.

 

Then create them yourself :D

 

Place them near the ref_tags at the left. There are two ref tag at the left.

 

Place two tie fighters and change their classname to misc_model_cargo_small. Then give them script_targetnames tie1 and tie2.

 

Then save and compile the map. You should now see the ties flying around in the game.

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