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Problems Compiling JediMod 1.2


DiscoFever

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The first one is because you didn't define CLIENTCOMPILE when compiling cgame or because you defined CLIENTCOMPILE when compiling game.

 

The second one... hmm I thought i fixed that in 1.2

Take the menudefs.h from JediMod1_2.pk3 and put it in the ui folder I think.

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