MilesTeg Posted August 19, 2002 Share Posted August 19, 2002 Originally posted by Catscratch The mesh (its not a real mesh thou) is a func_group with some key and values like shader, alphamap. As I said above you have to delete everything except the "class func_group". Then it should work properly (It worked for me) Link to comment Share on other sites More sharing options...
SunBurN Posted August 19, 2002 Share Posted August 19, 2002 This is off topic but... Everytime I see the title for this thread (bumps and hills), I'm reminded of the sea of womens bodies that looks like bumps and hills in the begining of the new James bond trailer. Link to comment Share on other sites More sharing options...
superdude201 Posted August 19, 2002 Author Share Posted August 19, 2002 Lol i haven't seen the trailer is it good? Link to comment Share on other sites More sharing options...
SunBurN Posted August 19, 2002 Share Posted August 19, 2002 Yeah, it looks pretty good, shows a bmw sliding around on the ice as it's being chased, also some surfing, and a few other cool looking stunts etc. But if you want to see a current Bond-like flick, check out xXx which is basically the white trash version of James bond, but has some kick ass stunts in it (although they may be a bit over the top) Don't get me wrong though, I really dug it!! SunBurN Link to comment Share on other sites More sharing options...
Karshaddii Posted August 19, 2002 Share Posted August 19, 2002 Gemsurf is good--but takes a while to truly learn--especially if you are doing a large map and using one surface. I would suggest making a simple patch mesh and adding rows to it--then bending it how you like with the vertex tool. You will have lots of control over it. Link to comment Share on other sites More sharing options...
UbH Posted January 7, 2003 Share Posted January 7, 2003 Just made a kool hills with a river and all but after I compiled it and tryed to devmap it I got ERROR MAX_PATCH_PLANES Can someone help??? Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 7, 2003 Share Posted January 7, 2003 Probably it is too big to be only one patch mesh. buckman had the same error and splitting his cone into four bevels helped him out. Can you make your terrain out of two halves of it then put them together in the map? Link to comment Share on other sites More sharing options...
UbH Posted January 8, 2003 Share Posted January 8, 2003 Like Func_Group? some how you can group brushes with that but not lights Link to comment Share on other sites More sharing options...
buckman Posted January 8, 2003 Share Posted January 8, 2003 in GTK, press Pulgins ---> GtkGenSurf from there you can choose if you want to generate a ceiling, groundterrain or walls jope this hasnt been mention earlier, i havnt red the whole thread Link to comment Share on other sites More sharing options...
UbH Posted January 8, 2003 Share Posted January 8, 2003 but buckman how do i get past this error ERROR MAX_PATCH_PLANES after I compile my hills I made Link to comment Share on other sites More sharing options...
buckman Posted January 8, 2003 Share Posted January 8, 2003 i dunno, when i had that problem i had a huge cone in my map...solved it by replacing the cone with 4 bevels Link to comment Share on other sites More sharing options...
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