buckman Posted August 17, 2002 Share Posted August 17, 2002 I have been working on a duelmap at the location of tattooine. All of the textures are custom, and the skybox is from Wired Lamp Studios Mappack, but i modified it, cuz i know that tattooine has two suns Anyway i would like some feedback on the size of the map, the colors on the textures, the layout of the map and so on...so here are some screenshots! Feel free to come with suggestions. The more feedback the better map The Screenshots: http://home.bip.net/joh.noren/rajraj/duel_tattooine3.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine4.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine5.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine6.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine7.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine8.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine9.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine10.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine11.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine12.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine13.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine14.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine15.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine16.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine17.jpg http://home.bip.net/joh.noren/rajraj/duel_tattooine18.jpg Thats all of 'em , all feedback is good feedback! by the way, my email is buckman@spray.se Link to comment Share on other sites More sharing options...
Slunker Posted August 17, 2002 Share Posted August 17, 2002 That's pretty good! The biggest piece of advice I'd give is to have more varied textures. It looks like you almost used the same texture for all the walls- variation is a big key to map-making. -Slunker Link to comment Share on other sites More sharing options...
buckman Posted August 17, 2002 Author Share Posted August 17, 2002 ok ill get right on it first thing in the morning . Right now its 03.52 in the morning here...yaaaaawn Link to comment Share on other sites More sharing options...
monsoontide Posted August 17, 2002 Share Posted August 17, 2002 Yeah, the textures need more variation - but especially the textures on the domes need to be properly aligned (They stretch at the sides) - press 's' for the surface menu and then (with the dome selected) hit the 'natural' button to make your texture fit across the curve properly. Monsoontide Link to comment Share on other sites More sharing options...
buckman Posted August 17, 2002 Author Share Posted August 17, 2002 new textures are coming up! i now have about 8 main sandtextures, screenshots will be coming up soon... Link to comment Share on other sites More sharing options...
JonM Posted August 17, 2002 Share Posted August 17, 2002 your architecture is lovley and it looks like fun, but I think you may need to work on your lighting, are you using your sky as light? if not, you should it willl make it more natural. but anyway keep it up Link to comment Share on other sites More sharing options...
buckman Posted August 17, 2002 Author Share Posted August 17, 2002 i am using the sky as light, although before i had this skieshader i used lightentities and spotlight and i havnt removed them. Maybe i should... and thanks for the credit Link to comment Share on other sites More sharing options...
buckman Posted August 17, 2002 Author Share Posted August 17, 2002 i am also in big need of a model moisturefarm! Its pretty hard making a good one buildt up with brushes, if anyone has a model of it please let me know, and if someone has a goodlooking brushbased moisturefarm, that will do too Link to comment Share on other sites More sharing options...
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