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My Duel_tattooine


buckman

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Posted

That's pretty good! The biggest piece of advice I'd give is to have more varied textures. It looks like you almost used the same texture for all the walls- variation is a big key to map-making.

 

-Slunker

Posted

Yeah, the textures need more variation - but especially the textures on the domes need to be properly aligned (They stretch at the sides) - press 's' for the surface menu and then (with the dome selected) hit the 'natural' button to make your texture fit across the curve properly.

 

Monsoontide

Posted

your architecture is lovley and it looks like fun, but I think you may need to work on your lighting, are you using your sky as light? if not, you should it willl make it more natural.

 

 

but anyway keep it up

Posted

i am using the sky as light, although before i had this skieshader i used lightentities and spotlight and i havnt removed them. Maybe i should... and thanks for the credit ;)

Posted

i am also in big need of a model moisturefarm! Its pretty hard making a good one buildt up with brushes, if anyone has a model of it please let me know, and if someone has a goodlooking brushbased moisturefarm, that will do too :D

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