yoda-the-wise Posted August 20, 2002 Share Posted August 20, 2002 i need to know how to end a level after killing an npc. Link to comment Share on other sites More sharing options...
Slunker Posted August 20, 2002 Share Posted August 20, 2002 When an NPC dies, its spawn point fires at anything you have it targeted at. So, just target the spawnpoint at a target_level_change, or, have it targeted at a target_scriptrunner, run the script, to make a short cinematic sequence happen, and do a use(<that target_level_change>) or, you know, whatever you want to do. -Slunker Link to comment Share on other sites More sharing options...
yoda-the-wise Posted August 20, 2002 Author Share Posted August 20, 2002 how do i make cinematic sequence? Link to comment Share on other sites More sharing options...
Slunker Posted August 20, 2002 Share Posted August 20, 2002 It's all done through manipulation NPC's with ICARUS and using ICARUS's camera() commands. -SLunker Link to comment Share on other sites More sharing options...
yoda-the-wise Posted August 21, 2002 Author Share Posted August 21, 2002 icarus's what are you talking about? Link to comment Share on other sites More sharing options...
Catscratch Posted August 21, 2002 Share Posted August 21, 2002 If you have the last SDK for jk2, there's a program named behavED and a doc manual for it called ICARUS scripting manual (something like that). Open the program to get familiar with and read the instructions in the manual to get an idea. Probably you will ask it here again. I would write a brief tutorial about how to run scripts in map and scripts itself but i prefer you to read the manual first. When you finish reading, simply ask. Link to comment Share on other sites More sharing options...
yoda-the-wise Posted August 22, 2002 Author Share Posted August 22, 2002 ok!read the manual to icarus but i want to make sure this makes clips like in the begining of the game with jan and kyel talking and press buttons. Link to comment Share on other sites More sharing options...
Slunker Posted August 22, 2002 Share Posted August 22, 2002 If you got the SDK, there should be a .zip file in the place you put all the other stuff (usually, your "Tools" folder) called SPScripts. In there is every script used in the SP game in text format. You can just pop them open in wordpad, or unzip them to a folder and look at them in BehavED. The scripts for the cinematic sequences are there.... Although you can't look at anything that is inside a .roq files (like the beginning crawler, or the view of the ravenclaw flying) but you can look at the code behind the one where kyle and jan are talking in the beginning. It's called "cinematic1.txt" or something of the like. In the cinematics directory in the SPscripts.txt, there are all the cinematics, so have fun checking them out! Link to comment Share on other sites More sharing options...
Joben Posted August 22, 2002 Share Posted August 22, 2002 sadly i dont think the manual is very comprehensive. Some of the basic commands arnt even documented. 'kill' is a good example. do a search for it, its in the list of commands but isnt explained anywere. Link to comment Share on other sites More sharing options...
Slunker Posted August 22, 2002 Share Posted August 22, 2002 The most important commands are documented. Set is the most important command in there, since it does most of the actual work. Sound and camera are important, since they also do work. affect is important, since it allows you to use set commands on stuff... task/do/wait/dowait are important, since they allow you to control the way everything moves. Check those out first and foremost. Link to comment Share on other sites More sharing options...
yoda-the-wise Posted August 22, 2002 Author Share Posted August 22, 2002 you completely lost me :confused: :confused: Link to comment Share on other sites More sharing options...
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