muhahaha Posted August 22, 2002 Share Posted August 22, 2002 Hi, I'm currently making a map based on pictures that I found of the Jedi Archives (EP II). It's almost ready and I think it looks quite cool, but I have a problem: When I type "devmap mymapname" in SP mode everything looks just fine, but when I do the same in MP mode my custom made textures are replaced by a black surface with white lines on it. By the way, it *is* a multiplayer map, because I use multiplayer entities. The textures are jpg-files that I made with the GIMP and they're in the gamedata/base/textures/mytextures/ folder. JKRadient didn't give me any warnings or errors about this issue as far as I know. Does anybody know how to fix this? Thanks, Muhahaha Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 22, 2002 Share Posted August 22, 2002 type sv_pure 0 before devmap. a feature many overlook. If that does not do it, it might be that the game is trying to read it as a shader. Link to comment Share on other sites More sharing options...
muhahaha Posted August 22, 2002 Author Share Posted August 22, 2002 Hi Wes Marrakesh, Thanks a lot for your quick answer! It was this "sv_pure 0" - thing that solved my problem. Muhahaha Link to comment Share on other sites More sharing options...
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