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NPC navgoal movement...?


Slunker

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Posted

I'm having a problem doing an infinite patrol loop for an NPC using the waypoint_navgoal. I've pretty much copied the script nearly exactly from one in the SPscripts.zip file adding what is necessary here and there, but the guy still didn't move. Finally, I added in an "affect" on the NPC, and rather than start moving, he DISAPPEARED! Can someone who knows how to set up NPCs patrolling give me some ground rules/tidbits of advice to use when doing NPC movement? Also, can you tell me what it is that's going on here?

 

-Slunker

Posted

Actually, I've seen that tutorial before. Although it's useful for learning to use the cameras, and taught me a lot, it's totally useless for learning how to control NPC movements across waypoints. The method for doing so has changed heavily between EF and JK2.

 

-Slunker

Posted

There is a tutorial on that site that tells you how to make an NPC follow navgoals. I got it to work just fine for my NPCs. Ive got them walking up and down halls on my level, and i followed it word for word then just added some navgoals into the map and script. Essentially nothing has changed. Look in the ICARUS manual too. That helped me some.

Posted

Actually they exist. Open your script file (.txt) with notepad and change the BS_*** to BS_Walk or BS_Face. Open it with behavED and just compile.

 

I used BS_Walk for an example before, so im sure it exists.

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