KurtS Posted August 23, 2002 Share Posted August 23, 2002 New random maps for SWGB are described in a scripting language. Where can I get the documentation for that language? More background: These random maps are named *.rms, and get placed in the "Random" folder in the SWGB folder. Here is a snippet of that scripting language from a publicly-posted map which seems to work just fine in SWGB: --- Begin Snippet -------------- if ZALORIIS base_terrain ROCK3 else if GREENBASE base_terrain GRASS3 elseif BROWNBASE base_terrain DIRT1 endif endif create_object OBJ-NOVA { number_of_groups 2 number_of_objects 2 group_placement_radius 3 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 11 max_distance_to_players 16 min_distance_group_placement 10 max_distance_to_other_zones 7 } --- End Snippet -------------- Link to comment Share on other sites More sharing options...
KurtS Posted September 6, 2002 Author Share Posted September 6, 2002 I have found all the documentation for the SWBG scripting language on the web. Here are the URLs: Tutorial: http://www.rtscentral.com/readPosting.asp?PostingId=687683 Good background page: http://www.rtscentral.com/readTopic.asp?hdr=&PostingId=266362 Full docs: http://www.throughtheages.com/knowledge/downloads/rmsg.zip I have done a few random maps now, and it is quite interesting. It has added a whole new dimension to an already excellent game. FYI, LucasArts tech support wasn't much help. They seemed more concerned that someone was using SWGB features that they didn't document, than in pointing me to any useful resources. Link to comment Share on other sites More sharing options...
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