Slunker Posted August 25, 2002 Share Posted August 25, 2002 First of all, I'd like to thank everyone on this forum who's held me through my first major effort. This crash-course in cinematics, NPC control, player control, etc. is slow-going, and every time I figure something out/get a question answered by you guys, 3 more pop up. However! Progress is being made in my Star Wars TG game, and I have you guys to thank for it. That said, I have more questions. *grins* 1. I'm splitting the game up into different difficulty levels... I got that to work without issue, but when I use an ICARUS script to set the stormtroopers' aim and agression, it has me use a value between 1 and 5... because there are so many built in things attached to the difficulty levels, I'm having a hard time telling whether 1 or 5 is the highest setting. So, my question is: in the SET_AIM and SET_AGGRESSION values in ICARUS, is 1 or 5 the highest possible setting? 2. I want the player to start the level with no weapons, then, when they reach a point in the level, get the stun baton. Since I HATE my main character saying "I'd better not" when he tries to change weapons (and because the next level, he'll be able to switch weapons freely, but still not have the briar pistol), I can't just weapon-lock the player. I have to actually start the level with no weapons. Which presents a problem: apparently, you can't use set_weapon unless the player already has that weapon in their inventory or something... which leads me to: can anyone think of a way to wait until a cinematic sequence is done, then, through a script, spawn a weapon under the player so that they pick it up? Thanks in advance (and for all the help you've given me so far!) Project: Tainted Glory's Demo will be fantastic thanks to you guys! -Slunker Link to comment Share on other sites More sharing options...
Darth Link Posted August 26, 2002 Share Posted August 26, 2002 hm....that reminds me of the cairn and nar sjadda streets level.on streets after you talk to the bartender and your in action again a little message pops up in the top left hand corner of your screen saying "obtained lightsaber".the game prolly uses that idea you have to use a script to place the weapon under you after youve finished the cutscene.it happens on cairn after you talk to skywalker.hmmmm....... Link to comment Share on other sites More sharing options...
Joben Posted August 26, 2002 Share Posted August 26, 2002 All the sources i can think of -npcs.cfg, BehaveED, ICARUS manual- all say that the valid range for npc stats like aim is 1-5. Though i havent actualy tested to see what happens if you try to set them higher... Link to comment Share on other sites More sharing options...
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