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getting rid of dead bodies


hankahn

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Posted

My question:

 

I have a map that is a simple bespin map where you are on a platform in the clouds. I have made a room (1024 x 1024 x 1024) with a platform in the center. Now I have the whole falling death thing down thanks to Diesel's excellent tutorials. My problem is all the dead bodies are still there at the bottom of my map. Also I was wondering if there was a way that I wouldn't hear a thud when someone falls of my platform. I tried the system/cushion shader but that doesn't seem to completly do the trick. Thanks in advance for any help. If you need to know anymore info about my map let me know.

 

HankAhn

Posted

System_cushion has to actually touch the bottom.

 

And you cant remove the bodies without going through a truckload of work that nobody knows how to do. So I suggest using a fog brush and encompassing the pit--also raise the trigger_hurt brush. If the player/npc dies about 2 secs before reaching bottom--the body shouldn't appear.

Posted

I took care of the thud when the bodies land by making my pit a lot deeper but you can still see the bodies at the bottom and fog doesn't seem to do the trick

 

Anymore ideas would be of great help.

 

Thanks.

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