hankahn Posted August 26, 2002 Posted August 26, 2002 My question: I have a map that is a simple bespin map where you are on a platform in the clouds. I have made a room (1024 x 1024 x 1024) with a platform in the center. Now I have the whole falling death thing down thanks to Diesel's excellent tutorials. My problem is all the dead bodies are still there at the bottom of my map. Also I was wondering if there was a way that I wouldn't hear a thud when someone falls of my platform. I tried the system/cushion shader but that doesn't seem to completly do the trick. Thanks in advance for any help. If you need to know anymore info about my map let me know. HankAhn
Karshaddii Posted August 27, 2002 Posted August 27, 2002 System_cushion has to actually touch the bottom. And you cant remove the bodies without going through a truckload of work that nobody knows how to do. So I suggest using a fog brush and encompassing the pit--also raise the trigger_hurt brush. If the player/npc dies about 2 secs before reaching bottom--the body shouldn't appear.
hankahn Posted August 27, 2002 Author Posted August 27, 2002 It sounds like I need to make my pit a bit deeper and play around with the system_cushion some more. Thanks for your time.
Karshaddii Posted August 27, 2002 Posted August 27, 2002 Yup ; ) If it still don't work for you I have a couple of ideas.
hankahn Posted September 2, 2002 Author Posted September 2, 2002 I took care of the thud when the bodies land by making my pit a lot deeper but you can still see the bodies at the bottom and fog doesn't seem to do the trick Anymore ideas would be of great help. Thanks.
Darth Link Posted September 2, 2002 Posted September 2, 2002 is it actually a "pit" or a fall from the sky?if its a pit put a negative light in there so its pitch black and you wont see the bodies
hankahn Posted September 2, 2002 Author Posted September 2, 2002 It's sky. Sorry about that. If it was a pit this would have been easier. I always take the hard road.
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