Kalean Posted August 30, 2002 Share Posted August 30, 2002 Hey everyone. I have a question of some importance.. I have some q3a models that would work well in JK2, visually speaking. I don't know how much if any special work would have to be involved in changing and/or adding a skeletal system or whatever, for the animations, but if anyone knows a way of successfully converting a q3a model into a JO model.. please, let me know. Come on.. you know Raziel would look good holding a lightsaber Link to comment Share on other sites More sharing options...
hawk_of_war Posted August 30, 2002 Share Posted August 30, 2002 Obviously you'd have to totally delete the custom animations... an unfortunate side effect of what Lucas Arts did to the Q3 engine, but I have no clue what else would have to be done. Probably quiet a bit though. P.S. Raziel would kick ass with a lightsaber. Link to comment Share on other sites More sharing options...
MacD Posted September 1, 2002 Share Posted September 1, 2002 You really want to know? Read Spacemonkey's tutorial (and mine ), skipping a few bits. But not too many, as there are some bits which just can't be skipped. In this case there is no 'easy' way, I'm afraid. Link to comment Share on other sites More sharing options...
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