obi_1_kenobi Posted September 2, 2002 Share Posted September 2, 2002 Ok well i've been working on my map for a while. I decided to put custom shaders in it (especially since it was a model of my house) so i took pix resized them and saved them as .tga. Then i put then my pk3 under the Textures/home/ folder. I went to radiant and saw my shaders was there so i thought is was fine. ( Reason i thought i didnt need a shader file is because i saw that sephiroth the guy who made Shinra Mansion didnt have a shader file in his pk3) So finally when i compile it and put it in the pk3 none of my textures work. To make a long story short do i really need a shader file, and if i do you know a quick way to do so? Link to comment Share on other sites More sharing options...
obi_1_kenobi Posted September 2, 2002 Author Share Posted September 2, 2002 can any one help? Link to comment Share on other sites More sharing options...
mli Posted September 2, 2002 Share Posted September 2, 2002 Textures need to be a power of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024...and so on) Link to comment Share on other sites More sharing options...
obi_1_kenobi Posted September 2, 2002 Author Share Posted September 2, 2002 k thanks let me try that Link to comment Share on other sites More sharing options...
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