obi_1_kenobi Posted September 2, 2002 Posted September 2, 2002 Ok well i've been working on my map for a while. I decided to put custom shaders in it (especially since it was a model of my house) so i took pix resized them and saved them as .tga. Then i put then my pk3 under the Textures/home/ folder. I went to radiant and saw my shaders was there so i thought is was fine. ( Reason i thought i didnt need a shader file is because i saw that sephiroth the guy who made Shinra Mansion didnt have a shader file in his pk3) So finally when i compile it and put it in the pk3 none of my textures work. To make a long story short do i really need a shader file, and if i do you know a quick way to do so?
mli Posted September 2, 2002 Posted September 2, 2002 Textures need to be a power of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024...and so on)
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