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Compiling Problem


UltimateZeus

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Posted

Hi, I have been making a map and I have always been using the novis (nolight) option as I only want to add light at the end. I have now made 1 point light and when I compile the map with fullvis - the map still looks bright throughout the entire map. The vis process and light process is pretty quick but it still looks as though they are doing something.

 

Please help. Thanks a lot

Posted

I tried to compile with jk2 Radiant and it gave me this error:

 

50 light emitting surfaces

ERROR : MAX_MAP_LIGHTGRID_ARRAY (1160147 >= 1048576)

 

I tried taking out some surfaces that use lighting but the figures and error remain the same.

 

I don't have ambient light on.

 

Brushes : 1270

Entities : 337

 

I would really like to release the map but I can't release it with bad lighting. It is also an SP map - I don't know if that would make a difference with lighting.

 

Thanks for the help.

Posted

... I'm stumped. the only thing I can suggest is compiling with the final fullvisextra-but I really DOUBT that would make a difference... Sorry. :(

 

Darth link, global lighting is ambient, yes. All you need to activate it (REMEMBER it will stop all other lights-So you may only want to use it in a complete outdoors level.) is to go to the worldspawn entity (press n, then scroll to and highlite the bottom one "Worldspawn".

 

There is an option there for ambient, and I think the description may say something about it.

 

Hope that helps,

Rich

Posted

The error is :

 

Exceeds MAX_MAP_LIGHTGRID_ARRAY (1160148 >= 1048576)

I tried to change all sky texures to normal textures and the only thing that changed was the 50 light emitting surfaces to 30. Same error as above though.

 

Anyone else got any ideas?

Posted

Thanks. I worked it out. Volrathxp has got it. The map is too big for the lightmap and therefore you have to increase the grid cell size. You can do this by going to worldspawn and changing it there.

 

Thanks everyone :)

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