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how do i get an existing model into 3ds max4


bomberman_xc

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how do i get an existing model into 3ds max 4?? I'm tired of making requests and being bitched at for them. So i'm gonna take the initiative and start modelling myself. I wanna start off by tweaking existing models but unfortunately i don't know how to get them into 3ds max4. So can someone help me out?? You may think i have no chance if i don't even know how to get an existing model into an editing program but hey... you've gotta start somewhere right?

so any help would be appretiated. thanks

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Sure but that requires you to re-weight the model. Meaning the bones are going to be applied to a skin on your mesh. Where the bones go....your mesh goes. I am not sure if milkshape does weights, Even if you did complete the model, you'll still need to export the model out as a .xsi . Which is a softimage format, that assimalte reads when compiling your mesh.

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