volrathxp Posted September 8, 2002 Share Posted September 8, 2002 Since not many people visit Jedioutcastmaps.com's forums all that much, I'm gonna be nice and post this here. Tigris, the author of the Cantina map is in some dire need of help with the map. When he compiles, the BSP process apparently fails and causes an application error message. All other processes run and work but since no bsp was made, they subsequently don't do anything. This has been tested with sof2map and q3map2. Both do the same thing. Here is the link to the thread: http://forum.jedioutcastmaps.com/viewpost.php?fid=4&id=478 If anyone knows anything about this, please visit there and let Tigris know. Link to comment Share on other sites More sharing options...
Karshaddii Posted September 8, 2002 Share Posted September 8, 2002 47 megs for the .map file........geez......You know what I think? I think he rotated a building made up of structural brushes causing the leaf nodes to sky-rocket--making the file considerably larger--and maybe that is what is giving him problems. Why don't you suggest to him turning EVERYTHING (sides the ground and the skybox) into a detail brush just to test out the compiler. I dunno...Im no expert. Link to comment Share on other sites More sharing options...
buckman Posted September 8, 2002 Share Posted September 8, 2002 everything exept all the curves! a curve is a patch a patch is not a brush patches are ignored by the VIS-process anyway, so it should not matter, you could say they alreaddy are detailed Link to comment Share on other sites More sharing options...
Karshaddii Posted September 8, 2002 Share Posted September 8, 2002 Yeah, but why even bother to deselect them? It doesn't do any harm to turn them into detail brushes.... Link to comment Share on other sites More sharing options...
volrathxp Posted September 8, 2002 Author Share Posted September 8, 2002 Originally posted by Karshaddii 47 megs for the .map file........geez......You know what I think? I think he rotated a building made up of structural brushes causing the leaf nodes to sky-rocket--making the file considerably larger--and maybe that is what is giving him problems. Why don't you suggest to him turning EVERYTHING (sides the ground and the skybox) into a detail brush just to test out the compiler. I dunno...Im no expert. actually the .map file is only 2 mb the textures are rather large tho. Link to comment Share on other sites More sharing options...
Karshaddii Posted September 9, 2002 Share Posted September 9, 2002 Aha. Yes. They are QUITE large. = ) Link to comment Share on other sites More sharing options...
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