Flamegrape Posted September 8, 2002 Share Posted September 8, 2002 I'm working on a player model for JK2. When weighting the verts to bones, I cannot have any vert weighted to more than four bones. When I run Assimilate/Carcass, it returns error messages indicating that such-and-such mesh has verts weighted to more than four bones. It's really nice that Carcass gives me the exact vert number that is causing the problem. The trouble is that I don't know how to find those specific verts in MAX. Does anyone know how to do this? Is there a plug-in I should look for? Link to comment Share on other sites More sharing options...
Madjai Posted September 8, 2002 Share Posted September 8, 2002 the only thing i can suggest is you select a body part and scroll through the bones and just watch each vert to see how many times its being used. Link to comment Share on other sites More sharing options...
Flamegrape Posted September 8, 2002 Author Share Posted September 8, 2002 Okay, I've been able to find some of these verts. But when I select them and check all of the bones, it's only weighted to two bones! How the frell is this possible? Carcass says that vert is weighted to 5 bones. According to MAX, it's weighted to only two bones. What the frack is going on? Link to comment Share on other sites More sharing options...
agentj64 Posted September 8, 2002 Share Posted September 8, 2002 Verticie numbers are inpdenet from max and carcass so that solution is hard the easy way? apply a "NONE" material to your object and check how many bones are overlapping on an object usually common sense tells you they occur around fingers (if you weight fingers without modifying them YOU WILL GET this error) and basically no where else, maybe shoulders, espicially in pelvic area as well Link to comment Share on other sites More sharing options...
Flamegrape Posted September 8, 2002 Author Share Posted September 8, 2002 Originally posted by agentj64 Verticie numbers are inpdenet from max and carcass so that solution is hard For frack's sake! AAAARRRRRRRRRRRRRRRRGGGGGGGHHHHHHHH! *sigh* oh well Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 8, 2002 Share Posted September 8, 2002 Grab a maginifying glass and nice pair of glasses and start counting boy....To tell you the truth you'll nver find it, I have yet to find the one on jabba, and he only has two evnelopes, LOL Link to comment Share on other sites More sharing options...
Flamegrape Posted September 9, 2002 Author Share Posted September 9, 2002 You know what really pisses me off? There is very useful information in this thread that would save a lot of headaches for future modellers. But will it ever be seen again? NO! Because no one can search these forums for useful information! Say bye-bye to useful info as it slips down the list of threads and becomes lost in oblivion... Link to comment Share on other sites More sharing options...
MacD Posted September 15, 2002 Share Posted September 15, 2002 That's what one of the sticky threads is for Link to comment Share on other sites More sharing options...
SAIK HUAT Posted September 15, 2002 Share Posted September 15, 2002 not being able to find the verts makes the game fun in 3d modeling. Its a whole new game in itself. Try painting weights, sometimes the gizmo doesnt get them all. Link to comment Share on other sites More sharing options...
sithlord-II Posted September 15, 2002 Share Posted September 15, 2002 actually the way to see which vert is which, is to go into sub-object mode and start clickign on each vertice. easy if you dont have that many, very hard if you have alot. The vertice number wil show up on the right-hand toolbar when you click it - vertice number is not independent between carcass and 3d studio. Link to comment Share on other sites More sharing options...
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