Blaster Posted September 11, 2002 Share Posted September 11, 2002 I want to compile a certain part of my map to see what the lighting looks like. I can set the regions fine and it compiles the map but when I load the map up its full bright even after using fullvis. Can anyone help. Here is my junk file: SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- entering c:/games/jediou~1/gamedata/base/shaders/zoom.shader entering c:/games/jediou~1/gamedata/base/shaders/cinematics.shader entering c:/games/jediou~1/gamedata/base/shaders/common.shader entering c:/games/jediou~1/gamedata/base/shaders/decals.shader entering c:/games/jediou~1/gamedata/base/shaders/doomgiver.shader entering c:/games/jediou~1/gamedata/base/shaders/effects.shader entering c:/games/jediou~1/gamedata/base/shaders/explosions.shader entering c:/games/jediou~1/gamedata/base/shaders/flares.shader entering c:/games/jediou~1/gamedata/base/shaders/fogs.shader entering c:/games/jediou~1/gamedata/base/shaders/gfx.shader entering c:/games/jediou~1/gamedata/base/shaders/gfx2.shader entering c:/games/jediou~1/gamedata/base/shaders/imperial.shader entering c:/games/jediou~1/gamedata/base/shaders/items.shader entering c:/games/jediou~1/gamedata/base/shaders/marks.shader entering c:/games/jediou~1/gamedata/base/shaders/metashader.shader entering c:/games/jediou~1/gamedata/base/shaders/models.shader entering c:/games/jediou~1/gamedata/base/shaders/mp.shader entering c:/games/jediou~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/games/jediou~1/gamedata/base/shaders/players.shader entering c:/games/jediou~1/gamedata/base/shaders/sabers.shader entering c:/games/jediou~1/gamedata/base/shaders/scavenger.shader entering c:/games/jediou~1/gamedata/base/shaders/skies.shader entering c:/games/jediou~1/gamedata/base/shaders/sprites.shader entering c:/games/jediou~1/gamedata/base/shaders/system.shader entering c:/games/jediou~1/gamedata/base/shaders/test.shader entering c:/games/jediou~1/gamedata/base/shaders/text_crawl.shader entering c:/games/jediou~1/gamedata/base/shaders/ui.shader entering c:/games/jediou~1/gamedata/base/shaders/yavin.shader entering c:/games/jediou~1/gamedata/base/shaders/bespin.shader Loading map file C:/Games/Jedi Outcast/GameData/base/maps/map1.reg entering C:/Games/Jedi Outcast/GameData/base/maps/map1.reg WARNING: Couldn't find image for shader textures/doomgiver/hyperspace WARNING: Couldn't find image for shader noshader writing c:/games/jedi outcast/gamedata/base/maps/map1.prt Writing c:/games/jedi outcast/gamedata/base/maps/map1.bsp 31 seconds elapsed SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- reading c:/games/jedi outcast/gamedata/base/maps/map1.bsp reading c:/games/jedi outcast/gamedata/base/maps/map1.prt 516 portalclusters 1346 numportals 1282 numfaces 2692 active portals 0 hint portals visdatasize:37160 0...1...2...3...4...5...6...7...8...9... (3) 6 average number of passages per leaf 2 MB required passage memory 0...1...2...3...4...5...6...7...8...9... (4) 0...1...2...3...4...5...6...7...8...9... (24) creating leaf vis... Total visible clusters: 111170 Average clusters visible: 215 writing c:/games/jedi outcast/gamedata/base/maps/map1.bsp 53.00 seconds elapsed SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- entering c:/games/jediou~1/gamedata/base/shaders/zoom.shader entering c:/games/jediou~1/gamedata/base/shaders/cinematics.shader entering c:/games/jediou~1/gamedata/base/shaders/common.shader entering c:/games/jediou~1/gamedata/base/shaders/decals.shader entering c:/games/jediou~1/gamedata/base/shaders/doomgiver.shader entering c:/games/jediou~1/gamedata/base/shaders/effects.shader entering c:/games/jediou~1/gamedata/base/shaders/explosions.shader entering c:/games/jediou~1/gamedata/base/shaders/flares.shader entering c:/games/jediou~1/gamedata/base/shaders/fogs.shader entering c:/games/jediou~1/gamedata/base/shaders/gfx.shader entering c:/games/jediou~1/gamedata/base/shaders/gfx2.shader entering c:/games/jediou~1/gamedata/base/shaders/imperial.shader entering c:/games/jediou~1/gamedata/base/shaders/items.shader entering c:/games/jediou~1/gamedata/base/shaders/marks.shader entering c:/games/jediou~1/gamedata/base/shaders/metashader.shader entering c:/games/jediou~1/gamedata/base/shaders/models.shader entering c:/games/jediou~1/gamedata/base/shaders/mp.shader entering c:/games/jediou~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/games/jediou~1/gamedata/base/shaders/players.shader entering c:/games/jediou~1/gamedata/base/shaders/sabers.shader entering c:/games/jediou~1/gamedata/base/shaders/scavenger.shader entering c:/games/jediou~1/gamedata/base/shaders/skies.shader entering c:/games/jediou~1/gamedata/base/shaders/sprites.shader entering c:/games/jediou~1/gamedata/base/shaders/system.shader entering c:/games/jediou~1/gamedata/base/shaders/test.shader entering c:/games/jediou~1/gamedata/base/shaders/text_crawl.shader entering c:/games/jediou~1/gamedata/base/shaders/ui.shader entering c:/games/jediou~1/gamedata/base/shaders/yavin.shader entering c:/games/jediou~1/gamedata/base/shaders/bespin.shader Reading c:/games/jedi outcast/gamedata/base/maps/map1.bsp WARNING: Couldn't find image for shader textures/doomgiver/hyperspace 0 light emitting surfaces Exceeded MAX_MAP_LIGHTGRID_ARRAY (27056304 >= 1048576) Link to comment Share on other sites More sharing options...
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