Jump to content

Home

Regions - Compiling Lights


Blaster

Recommended Posts

I want to compile a certain part of my map to see what the lighting looks like. I can set the regions fine and it compiles the map but when I load the map up its full bright even after using fullvis. Can anyone help.

 

Here is my junk file:

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- BSP ----

entering c:/games/jediou~1/gamedata/base/shaders/zoom.shader

entering c:/games/jediou~1/gamedata/base/shaders/cinematics.shader

entering c:/games/jediou~1/gamedata/base/shaders/common.shader

entering c:/games/jediou~1/gamedata/base/shaders/decals.shader

entering c:/games/jediou~1/gamedata/base/shaders/doomgiver.shader

entering c:/games/jediou~1/gamedata/base/shaders/effects.shader

entering c:/games/jediou~1/gamedata/base/shaders/explosions.shader

entering c:/games/jediou~1/gamedata/base/shaders/flares.shader

entering c:/games/jediou~1/gamedata/base/shaders/fogs.shader

entering c:/games/jediou~1/gamedata/base/shaders/gfx.shader

entering c:/games/jediou~1/gamedata/base/shaders/gfx2.shader

entering c:/games/jediou~1/gamedata/base/shaders/imperial.shader

entering c:/games/jediou~1/gamedata/base/shaders/items.shader

entering c:/games/jediou~1/gamedata/base/shaders/marks.shader

entering c:/games/jediou~1/gamedata/base/shaders/metashader.shader

entering c:/games/jediou~1/gamedata/base/shaders/models.shader

entering c:/games/jediou~1/gamedata/base/shaders/mp.shader

entering c:/games/jediou~1/gamedata/base/shaders/nar_shaddaa.shader

entering c:/games/jediou~1/gamedata/base/shaders/players.shader

entering c:/games/jediou~1/gamedata/base/shaders/sabers.shader

entering c:/games/jediou~1/gamedata/base/shaders/scavenger.shader

entering c:/games/jediou~1/gamedata/base/shaders/skies.shader

entering c:/games/jediou~1/gamedata/base/shaders/sprites.shader

entering c:/games/jediou~1/gamedata/base/shaders/system.shader

entering c:/games/jediou~1/gamedata/base/shaders/test.shader

entering c:/games/jediou~1/gamedata/base/shaders/text_crawl.shader

entering c:/games/jediou~1/gamedata/base/shaders/ui.shader

entering c:/games/jediou~1/gamedata/base/shaders/yavin.shader

entering c:/games/jediou~1/gamedata/base/shaders/bespin.shader

Loading map file C:/Games/Jedi Outcast/GameData/base/maps/map1.reg

entering C:/Games/Jedi Outcast/GameData/base/maps/map1.reg

WARNING: Couldn't find image for shader textures/doomgiver/hyperspace

WARNING: Couldn't find image for shader noshader

writing c:/games/jedi outcast/gamedata/base/maps/map1.prt

Writing c:/games/jedi outcast/gamedata/base/maps/map1.bsp

31 seconds elapsed

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- Vis ----

reading c:/games/jedi outcast/gamedata/base/maps/map1.bsp

reading c:/games/jedi outcast/gamedata/base/maps/map1.prt

516 portalclusters

1346 numportals

1282 numfaces

2692 active portals

0 hint portals

visdatasize:37160

0...1...2...3...4...5...6...7...8...9... (3)

6 average number of passages per leaf

2 MB required passage memory

0...1...2...3...4...5...6...7...8...9... (4)

0...1...2...3...4...5...6...7...8...9... (24)

creating leaf vis...

Total visible clusters: 111170

Average clusters visible: 215

writing c:/games/jedi outcast/gamedata/base/maps/map1.bsp

53.00 seconds elapsed

SoF2Map v1.0c © 2000 Raven Software Inc.

 

----- Lighting ----

entering c:/games/jediou~1/gamedata/base/shaders/zoom.shader

entering c:/games/jediou~1/gamedata/base/shaders/cinematics.shader

entering c:/games/jediou~1/gamedata/base/shaders/common.shader

entering c:/games/jediou~1/gamedata/base/shaders/decals.shader

entering c:/games/jediou~1/gamedata/base/shaders/doomgiver.shader

entering c:/games/jediou~1/gamedata/base/shaders/effects.shader

entering c:/games/jediou~1/gamedata/base/shaders/explosions.shader

entering c:/games/jediou~1/gamedata/base/shaders/flares.shader

entering c:/games/jediou~1/gamedata/base/shaders/fogs.shader

entering c:/games/jediou~1/gamedata/base/shaders/gfx.shader

entering c:/games/jediou~1/gamedata/base/shaders/gfx2.shader

entering c:/games/jediou~1/gamedata/base/shaders/imperial.shader

entering c:/games/jediou~1/gamedata/base/shaders/items.shader

entering c:/games/jediou~1/gamedata/base/shaders/marks.shader

entering c:/games/jediou~1/gamedata/base/shaders/metashader.shader

entering c:/games/jediou~1/gamedata/base/shaders/models.shader

entering c:/games/jediou~1/gamedata/base/shaders/mp.shader

entering c:/games/jediou~1/gamedata/base/shaders/nar_shaddaa.shader

entering c:/games/jediou~1/gamedata/base/shaders/players.shader

entering c:/games/jediou~1/gamedata/base/shaders/sabers.shader

entering c:/games/jediou~1/gamedata/base/shaders/scavenger.shader

entering c:/games/jediou~1/gamedata/base/shaders/skies.shader

entering c:/games/jediou~1/gamedata/base/shaders/sprites.shader

entering c:/games/jediou~1/gamedata/base/shaders/system.shader

entering c:/games/jediou~1/gamedata/base/shaders/test.shader

entering c:/games/jediou~1/gamedata/base/shaders/text_crawl.shader

entering c:/games/jediou~1/gamedata/base/shaders/ui.shader

entering c:/games/jediou~1/gamedata/base/shaders/yavin.shader

entering c:/games/jediou~1/gamedata/base/shaders/bespin.shader

Reading c:/games/jedi outcast/gamedata/base/maps/map1.bsp

WARNING: Couldn't find image for shader textures/doomgiver/hyperspace

0 light emitting surfaces

Exceeded MAX_MAP_LIGHTGRID_ARRAY (27056304 >= 1048576)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...