CoolJ Posted September 15, 2002 Share Posted September 15, 2002 haven't come to these forums in a while..well.. I'm mostly Foofles ingame , rarely CoolJ .. well. here is my model: http://cooljgames.freeservers.com/images/foofles_default_jk2.jpg (copy and paste the url if the link won't work) now, I followed the POlycount JK2 model tutorial perfectly... have it segmented, capped, you can see it's UVW mapped, every vertice and tag is weighted to a bone, it's tagged, it deforms well.. but when i try to build it in Assimilate, it says "error importing .xsi file . Code 12" anyone can help me? ... it'd be greatly appreciated and I'd even give you credit for your help in a readme file with my model ... hehe well... ok, I altered the bone positions , slightly, to better suit my model (guess i should have altered my model to fit the bones..) ...well you can see my model's awkwardly shaped so i figured curled finger bones wouldn't fit it, etc... so is that the problem... yes, i'm a n00b at getting models into this lol Link to comment Share on other sites More sharing options...
Madjai Posted September 15, 2002 Share Posted September 15, 2002 yea fooling around with the bones is not a smart thing to do, it causes problems... i suggest you reweight and reheirarchy with the unaltered bones. Link to comment Share on other sites More sharing options...
CoolJ Posted September 18, 2002 Author Share Posted September 18, 2002 ah...thx for the help Link to comment Share on other sites More sharing options...
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