CoolJ Posted September 15, 2002 Posted September 15, 2002 haven't come to these forums in a while..well.. I'm mostly Foofles ingame , rarely CoolJ .. well. here is my model: http://cooljgames.freeservers.com/images/foofles_default_jk2.jpg (copy and paste the url if the link won't work) now, I followed the POlycount JK2 model tutorial perfectly... have it segmented, capped, you can see it's UVW mapped, every vertice and tag is weighted to a bone, it's tagged, it deforms well.. but when i try to build it in Assimilate, it says "error importing .xsi file . Code 12" anyone can help me? ... it'd be greatly appreciated and I'd even give you credit for your help in a readme file with my model ... hehe well... ok, I altered the bone positions , slightly, to better suit my model (guess i should have altered my model to fit the bones..) ...well you can see my model's awkwardly shaped so i figured curled finger bones wouldn't fit it, etc... so is that the problem... yes, i'm a n00b at getting models into this lol
Madjai Posted September 15, 2002 Posted September 15, 2002 yea fooling around with the bones is not a smart thing to do, it causes problems... i suggest you reweight and reheirarchy with the unaltered bones.
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