hellraisermike Posted September 19, 2002 Share Posted September 19, 2002 Can someone please explain to me how to properly add a camera/cameras to a MP map... I have tried everything I could think of by myself and it still won't work. I would use the search function but it appears to have been disabled...(stupid idea for a forum like this but meh not my place to judge.) Thanks in advance. Link to comment Share on other sites More sharing options...
iSlak Posted September 19, 2002 Share Posted September 19, 2002 Not to disparage this forum, it would be more likely someone could answer that particular question here: http://forum.jedioutcastmaps.com/forumview.php?fid=2 "Dad*Mad", was using a camera/display in a multiplayer map: http://forum.jedioutcastmaps.com/viewpost.php?fid=2&id=1843 Link to comment Share on other sites More sharing options...
hellraisermike Posted September 20, 2002 Author Share Posted September 20, 2002 Come on someone must know... Link to comment Share on other sites More sharing options...
iSlak Posted September 20, 2002 Share Posted September 20, 2002 Originally posted by hellraisermike Come on someone must know... I've asked the same question here myself. To my current knowledge, no one here knows how to implement a camera/monitor. Link to comment Share on other sites More sharing options...
giganerd Posted September 20, 2002 Share Posted September 20, 2002 I've done it but it's kinda tricky and not too reliable. Here's the tutorial that I used to learn how to do them: http://planetquake.com/bubba/camera1.html Now, of course you can ignore all the stuff about teleporters if you like. Anyway, this is all and fine except the success of the whole thing relies on the placement of your portal brush. I've found that if you place it so that when you stand looking at the portal and you are also facing other parts of your map that these parts leak through and cause undesirable results. When I placed my portals facing empty space it seemed to work fine although I think you will find they aren't as great as you would hope because it has the tendency to fade as you move away from it. Anyway, that's my $.02. Link to comment Share on other sites More sharing options...
Mistress_Angel Posted September 23, 2002 Share Posted September 23, 2002 portal_sfx... does jk2 have something that has the same affect? Link to comment Share on other sites More sharing options...
giganerd Posted September 24, 2002 Share Posted September 24, 2002 Any shader with the word "portal" in it will do the job (i.e. yavin_portal ). Link to comment Share on other sites More sharing options...
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