DY357LX Posted September 19, 2002 Share Posted September 19, 2002 Hello, i have created a script using behavEd.exe to give Kyle full force powers on my custom made map. Its compiled as news.IBI (news was short for newstage) Where do i put the .IBI? I have a target_scriptrunner linked with a trigger_once (the trigger_once is a large square over the info_playerstart so it SHOULD be activated when the map loads up) If anyone can tell me what to do i would be very thankful Sorry if this question has been asked before.... i'm new but eager to learn. Link to comment Share on other sites More sharing options...
Merritt Posted September 19, 2002 Share Posted September 19, 2002 first of all, you must put the .ibi file in a directory called scripts in the .pk3 that your map is in. If you havnt created a pk3 create the "scripts" directory within your gamedata/base folder and put the .ibi in there. as for the trigger once targetting the scriptrunner, i found that if you target your info_player_start at the scriptrunner instead, it usually works better Link to comment Share on other sites More sharing options...
Joben Posted September 19, 2002 Share Posted September 19, 2002 Does your script refer to kyle or just try to change the forcepowers of whatever runs it? Is the 'runonactivator' flag checked on the scriptrunner? Im not shure but you might get problems if those are set wrong... Link to comment Share on other sites More sharing options...
DY357LX Posted September 19, 2002 Author Share Posted September 19, 2002 So would it be: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Scripts\news\news.ibi Or: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Scripts\news.ibi ????? Actually i'll just try both :-) Thanks for the replies Link to comment Share on other sites More sharing options...
Merritt Posted September 19, 2002 Share Posted September 19, 2002 base/scripts/news.ibi how are you triggering the script in the map? are you using a trigger brush targetted at the scriptrunner ot have you targetted the info_player_start at the scriptrunner? i find that if you target the info_player_start at the script runner it works much better Link to comment Share on other sites More sharing options...
DY357LX Posted September 19, 2002 Author Share Posted September 19, 2002 Yeah i'm gonna delete the trigger_once because Kyles force powers only seems to be at level 1 Even though all the levels in behavEd were set to 3... hmmmm It doesn't say "new forces powers" on the screen like the pic in the tutorial (the tutorial i'm using is here http://mapping.jediknightii.net/tutorials.htm so feel free to let me know of there's mistakes in there) Thanks Link to comment Share on other sites More sharing options...
Merritt Posted September 19, 2002 Share Posted September 19, 2002 yeah - that happened to me too. target your info_player_start at the scriptrunner instead and it should work Link to comment Share on other sites More sharing options...
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