Midgit Yoda Posted September 25, 2002 Share Posted September 25, 2002 Well guys, I'm stuck at the same place I got stuck with Dark helmet with my gumby model. I have it compiled and everything. It works great in Modview but I load it into JK2 and it takes me back to the screen before you start JK2 and says, "requested feature was omitted at compile time". WTF?! Anyway here's a .zip file that has the pk3 file for Gumby in it, anyone that can help me fix him will get credit for it and I will praise lol. Gumby.zip Link to comment Share on other sites More sharing options...
Madjai Posted September 25, 2002 Share Posted September 25, 2002 file gives me a window with a pic that says "Requested file exceeds 256kb" Link to comment Share on other sites More sharing options...
Midgit Yoda Posted September 25, 2002 Author Share Posted September 25, 2002 Well I got him in game (finally). Here are some shots of him. http://gumbymodel.netfirms.com/images/shot0000.jpg http://gumbymodel.netfirms.com/images/shot0001.jpg http://gumbymodel.netfirms.com/images/shot0002.jpg I need to know how to make the lightsaber in the correct position (since I've never gotten this far with a model ) Link to comment Share on other sites More sharing options...
Madjai Posted September 25, 2002 Share Posted September 25, 2002 weight bolt_r_hand to rhang_tag_bone that, and make sure your bolt_r_hand is aligned properly. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 25, 2002 Share Posted September 25, 2002 not to much clipping ......Looks like the bolt_tag_hand.or whatever its called. Didn't link up right (DUH)....Ok so, I have yet to get this far to help you trouble shoot it. However, Your best beat might be to just make sure the links are right, and compare the model to the model sheet. NOTE, the sheet at polycount. Link to comment Share on other sites More sharing options...
Midgit Yoda Posted September 25, 2002 Author Share Posted September 25, 2002 Well I noticed in game that a lot of his parts were'nt weighted good making them not deform right (like his legs didn't smoothly move they like broke off lol.). So I've reweighted him. Link to comment Share on other sites More sharing options...
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