Twisted Vertex Posted September 27, 2002 Share Posted September 27, 2002 Quick question....Does modview take in account on the position of Tags........I compiled sephorith No errors and intact. I am having some pretty bad deformations in the back of the knee and wrists. I was curious if modview accounts for th postion of the tags. I tried fiddling with the weights.......got some luck, but not much. Link to comment Share on other sites More sharing options...
Toonces Posted September 27, 2002 Share Posted September 27, 2002 I know you can view the tags in modview, but I'm not sure if that would effect the deformations (correct me if I'm wrong, I'm still noobish ) Those two areas usually arnt trouble spots for me though, it's usually the elbows and shoulders, strange Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 27, 2002 Author Share Posted September 27, 2002 I'll try and grab a screenie......it flexs inward WAYYYYYY to much. Link to comment Share on other sites More sharing options...
Madjai Posted September 27, 2002 Share Posted September 27, 2002 tags dont cause deformations tags are only used to tell the game where the parts of the model is, like where does it take for the head to be severed or where the feet and head start your problem should lie in weighting. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 27, 2002 Author Share Posted September 27, 2002 What I suspected. Anybody have some tips for some weighting. I found actually paiting them is much more accurate (of course). well more like trial and error http://www.woopadesign.web1000.com/seph.jpg Link to comment Share on other sites More sharing options...
Toonces Posted September 28, 2002 Share Posted September 28, 2002 I'd have to take a look at the wire frame to know for sure, but for the hands, I'd weight the entire wrist up to the palm stiff with the radiusx, and then the palm with the hand bone. For the knees, that's a minor toughie, it depends on the geometry Let me take a shot of how I have kit setup Link to comment Share on other sites More sharing options...
Madjai Posted September 28, 2002 Share Posted September 28, 2002 about 90% of my model is done by manually weighting vertices, i feel this gives me more control over everything. i suggest you try it. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 28, 2002 Author Share Posted September 28, 2002 Yeah I have been playing with the weighting verts via brush. Its seems that the brush cannot make weights on 2 verts. For example if you make strokes on bone 1's mesh, then You goto to weight bone 2, If you mark the same area of the mesh, Bone one's weights disappear. Makes it kinda confusing casue the colors don't stay on, Like the weights aren't color coded. Plus, If i made a mistake I have to remove the bone and re-add it to reset all the weights. Is there anyway to erase error using the brush? Link to comment Share on other sites More sharing options...
Madjai Posted September 28, 2002 Share Posted September 28, 2002 cant you just undo? and if i remember correctly, you can set the amount of weight you paint on. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 28, 2002 Author Share Posted September 28, 2002 Hmm the paint strength doesn't get rid of weights..oh well...Thanks for the response though. Link to comment Share on other sites More sharing options...
Darth Vigrid Posted September 28, 2002 Share Posted September 28, 2002 Twisted Vertex, I strongly encourage you to follow Madjai's advice and manually weight the vertices. Using envelopes and brushes gets very messy. I've found that it is much easier and precise to select the veritces (turn on vertices in the filter panel) you wish to weigh and type in their percentage value 0 - 1 in the Abs. Effect box. This will give you much more control. It's worked for me anyways. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 28, 2002 Author Share Posted September 28, 2002 Sounds good to me.......I really am grateful for that advice. Link to comment Share on other sites More sharing options...
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