Sithmaster_821 Posted October 9, 2002 Share Posted October 9, 2002 However they are not all very unique compared to some games Like what? I will repeat what i said before, simwiz played as only Hades and Ra (im only counting the times after he stopped picking civs/minor based on their art and walling up unitl mythic when he would build an army of only seige). He is totally ignorant on the topic. He assumes that every civ in a culture plays alike because he doesnt have any experience to prove otherwise. For those of you who are thoroughly confused with me and simwz are talking about, let me explain the way AoM works: There are three cultures: Greek, Eygptian and Norse. You dont choose these, but one is associated with the civ you choose. All that these affect is your building/unit set, favor gathering, and starting music. There are nine civs/major gods, three for each culture. You select which one you want at the beginning of the game. They give 4-5 bonuses, a god power, and a mythological improvement. Example: Set-Bonuses -Preists can convert animals (the only conversion in the game), allowing you free scouts, food, or warriors -Pharohs can summon animals for a little favor -Archers are made faster -Slingers are stronger -Migdol strongholds are cheaper EDIT: -Starts with hyena -Gets five animals every time he ages up (these were just confirmed) Already they are more different than in most games but it goes on. God powers-Each major/minor god grants a god power, which is essentially a free-of-charge one time use mythical occurance/natural disaster that the god uses to aid their worshipers (you). Sets god power is Vision, which unveils a large portion of the map for a short time. It works well right before a rush or in conjuction with another power (cause godpowers require line of sight to cast). Mythical improvements-Through material sacrifice and expended favor, you can ask your gods to enhance your culture or armies. Set has Feral, which enhances the stats of your converted and summoned animals and makes hered animal to fatten faster. Also, your major god choice also decides which minor gods you have access to. Minor gods add more strategy and differences to the game, despite what simwiz says (more on them later). Set's minor god choices are: Classical-Anubis or Ptah Heroic-Nephyths or Sehkmet Mythic-Thoth or Horus And finally, if you are greek, the civ choice also chooses your unique unit and you heros. Minor gods-The idea behind these is, as you expand your culture, you also have to expand you pantheon, so that you are getting the full benefit from your worship. Minor gods grant 3-4 MIs, a GP and a myth unit. These make civs fluid and make it so that, even if you are playing as the same civ, you can come out very different in the end. Minor gods allow for there to be 72 different combinations of civs. Simwiz wouldnt know this because i pick the minor gods for him. Minor god chioces overlap, but some (like hel and hera) are unique to one civ. Ex: Eygptian Classical: Set-Anubis or Ptah Isis-Bast or Anubis Ra-Ptah or Bast And Greek Mythic: Zeus-Hera or Hepetheues(sp) Hades-Artemis or Hepetheues(sp) Posiedon-Artemis or Hepetheues(sp) Minor God example: Anubis Myth unit- myth units are creatures that your god creates or summons to help your cause. Anubis has Anubites (think the mummy returns), who can jump over nything, even walls. GP-Anubis has paugue of serpents, which summons a bunch of cobras from the ground who attack anything who comes near them. MIs: Serpent Spear-+Spearman attack Feet of the Jackal-Improves Anubites Necropolis-Favor generated faster Thats was long i know, so heres the summary-Major gods are much more different than any civ/side/race in many of the current RTS's or TBS's. Link to comment Share on other sites More sharing options...
simwiz2 Posted October 10, 2002 Share Posted October 10, 2002 Originally posted by Sithmaster_821 (1) Like what? I will repeat what i said before, simwiz played as only Hades and Ra (im only counting the times after he stopped picking civs/minor based on their art and walling up unitl mythic when he would build an army of only seige). (2) He is totally ignorant on the topic. He assumes that every civ in a culture plays alike because he doesnt have any experience to prove otherwise. (3) All that these affect is your building/unit set, favor gathering, and starting music. (4) There are nine civs/major gods, three for each culture. You select which one you want at the beginning of the game. They give 4-5 bonuses, a god power, and a mythological improvement. (5) Mythical improvements-Through material sacrifice and expended favor, you can ask your gods to enhance your culture or armies. Set has Feral, which enhances the stats of your converted and summoned animals and makes hered animal to fatten faster. (6) Also, your major god choice also decides which minor gods you have access to. (7) Minor gods add more strategy and differences to the game, despite what simwiz says (more on them later). (8) Minor gods allow for there to be 72 different combinations of civs. (9) Simwiz wouldnt know this because i pick the minor gods for him. 1 - Sounds like you are trying to nullify the value of my opinion by claiming that I am not good at AoM. And there you go with the turtling bs again. You could at least be creative and not make up the game lies for every game. 2 - You assume that simply because others are not obsessed and have not memorized every unit's stats and refreshed webpages all day long for a chance at the preview, they know nothing about the game. I do not post random spasms of thought like you would have everyone believe, I post based on what I have seen from the alpha and from various previews I have read. And I would like you to point out where I said every culture played the same. I said that compared to some other games and to the different cultures, they were not very unique. Your english comprehension seems to have been reduced to that of Windu, taking two sentences that mean something completely different and insisting on claiming they are the same. 3 - Omg! ALL? Yes, it only affects what your entire army can be comprised of (and the units there are DRASTICALLY different), what type of buildings you can build (again, not just different artwork, DRASTIC differences), whether you even have to PAY to build most of your buildings, how many villies you start with, what other units you start with, how you can obtain favor, whether you get a T2 defense boost. DRASTIC DIFFERENCES: ...........Military Buildings...........Units...............Bldg Cost....................Favor Egypt.....Barracks, Migdol..........Weak, cheap....Most free, some gold....Monuments Greece..Inf, Cav, Bow sep+Fort...Strong, exp......Wood, some gold......Worship Norse.....Barracks, Hill fort........Low armor, high att...Wood, some gold......Combat Now compare all that to some bonuses, some MI's, GP's (which can only be used once), and MU's. Sure, the Minor Gods are more unique than AoK or GB, but they are not as unique as Unique sets, therefore not as unique as the cultures, or some games with unique sets. 4 - No ****. 5 - Aside from having several instead of a few, these are not much different than UT's in CC or even AoC. Similarly, aside from numerical abundance, MU's are not incredibly dissimilar to UU's, which were in CC and AoC, two games which have civs are hardly unique at all compared to the cultures. 6 - The differences of the minor gods is what makes up about half of the differences of the major gods. Yet the minor gods overlap. That doesn't exactly help out in making them more unique. 7 - Here's some more of your pathetic slander. I'm trying to understand wtf you are thinking: "Let's make the opposition seem like a n00b who doesn't understand strategy so the forummers will think I'm cool"? Or are you just incredibly desperate to win the argument? 8 - This 72 is incredibly misleading. The 72 "combos" do not even approach being "civs" any more than civ3's pathetic map creator approaches being the powerful modmaker/scenario editor promised. Have you ever considered a career in marketing? 9 - You just keep getting more pathetic every time you type a sentence. You gave suggestions because you know more about the specific minor gods' MU's, MI's, etc. I did not always follow your suggestions for god choices. However as I said before just because I don't memorize every unit stat does not mean I don't know stuff about the game. Your post, though long, is neither convincing nor informative. Sure, you copied and pasted a lot of information from AoM articles, stories, etc. But woefully few of these actually support your argument. The vast majority of it is random facts thrown into your post; apparently you are attempting to seem intelligent. You must not have much confidence in your argument either, since you respond to a perfectly reasonable post with personal attacks and, surprise, more lies. I never denied that AoM has nine different civs either. Yet even with the 9 they still have woefully fewer than other games currently in existance, and others that will soon come out, such as RoN. From reading all of your post, anyone who knows the truth gets the impression that you would make a very good crooked politician. You have a way of taking truths and completely altering them for your purposes, and shamelessly using those fabricated lies, and using negativity in your arguing, that would make you very sucessful with all the negative campaigning that has been going on recently. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted October 13, 2002 Share Posted October 13, 2002 Of course you know about all that stuff. Thats why it says "what me and simwiz are talking about". You may be clueless on specifics but anyone with the alpha knows that stuff:D. Having said that: 1. You didnt turtle in our MP games, but 1v1, you built walls and towers around your base and substandard army, waited until mythic and just hit and ran with cats. 2. Your experience with the alpha constisted of playing all of two civs from different cultures with the same minor gods chosen. Really expansive. Combined with very little prior knowledge, that you makes practically ignorant on the topic of major god/minor god variation. 9. Thats funny. You followed my "suggestions" every game down to the point. Every game you were: Ra-Ptah-Sehkmet-Horus OR Hades-Athena-Apollo-Artemis But thats OK. Because you told me that MUs suck and GPs are all "fluff". You still even in our last game, didnt build a MU and casted one GP. Sounds like you know everything there is to know about god choices:rolleyes: Simwiz, just like i dont know what im talking about with RoN, you really dont know what youre talking about know:D Link to comment Share on other sites More sharing options...
simwiz2 Posted October 14, 2002 Share Posted October 14, 2002 Originally posted by Sithmaster_821 Having said that: 1. (1) You didnt turtle in our MP games, but 1v1, you built walls and towers around your base and (2) substandard army, waited until mythic and just hit and ran with cats. 2. (3) Your experience with the alpha constisted of playing all of two civs from different cultures with the same minor gods chosen. Really expansive. (4) Combined with very little prior knowledge, that you makes practically ignorant on the topic of major god/minor god variation. 9. (5) Thats funny. You followed my "suggestions" every game down to the point. (6) Every game you were: Ra-Ptah-Sehkmet-Horus OR Hades-Athena-Apollo-Artemis But thats OK. (7) Because you told me that MUs suck and GPs are all "fluff". You still even in our last game, didnt build a MU and casted one GP. Sounds like you know everything there is to know about god choices:rolleyes: (8) Simwiz, just like i dont know what im talking about with RoN, you really dont know what youre talking about know:D 1 - Many experts will tell you that walling off a large amount of the map is a good strategy in AoM. I beat you in that game. I am not going to refuse to utilize an effective strategy simply because you believe it is n00bish. If I won then who is really the n00b? That's like saying that the person who beat you is a n00b, because he rushed you. If a strategy is effective, then it is not a n00b strategy. If I won with such a strategy then you should shut up and say gg and stop whining that it was because I used a n00b strat, your ****ty Pentium 1 lagged, etc. 2 - This is the very definition of bull****. I had a moderate-sized army, but I was no more willing to fight you under your towers than you were to fight me under mine. And I had cats defended by my army, with towers providing backup. The only time they ran was when there were 25 cavalry charging them. Unlike you I do not allow pride to reduce my chances of winning; live units are more useful than dead units. If my units are about to die I have them retreat, so they may fight again someday. 3 - You are so obnoxious. Anyone reading your posts would never think we are friends. You make stupid comments about anyone, and I know you put it in because you believe it is funny (and it was the first 50 times) but after a certain point it becomes stupid. I have played many 1v1's against others on ESO, and I have played 8 of the 9 civs at least once. 4 - Again, you assume to know what I do on my computer and whether I have read previews, showcases, etc. Like I said, if you have to slander to make youself look good, you must not have much confidence in your argument. Or maybe you are just upset that someone has belittled your precious AoM? 5 - Arrogant, as usual, and making huge assumptins, as usual. In games where you were my ally, I would often follow your suggestions because I assumed you knew what units, powers, techs, etc would provide the most benefit to the TEAM. When playing against you or against someone else in a 1v1, I completely ignored your advice. 6 - So you have hacked into my computer and you know every civ I have played in every AoM game I have ever played? You must have waaay too much free time. 7 - No, no, and no. Though by now it's clear I can expect nothing above false slander from you. 8 - Theres a very minor difference there. I actually say what I know, you make up stuff in an attempt to be funny. Take Ice Cream shops for example. Anyone with an IQ greater than or equal to that of a monkey knows there are no Ice Cream shops in any good RTS game, especially RoN. The very idea is rediculous. It is something that Windu would put in his "New SW RTS Game"! *shudders Everything I say about AoM is at least reasonable. If you claim the same thing about your RoN comments I will cite some of your many ignorant posts on the subject. Though knowing you I will find them all edited out. Link to comment Share on other sites More sharing options...
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