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Shader help


JavaGuy

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Okay, I'm completely new to making shaders, so bear with me. Here's what I have:

 

 

textures/sandcrawler/sand1

{

qer_editorimage textures/sandcrawler/sand1

surfaceparm nosteps

q3map_material Sand

{

map textures/sandcrawler/sand1

blendFunc GL_ONE GL_ZERO

}

{

map $lightmap

blendFunc GL_ZERO GL_SRC_COLOR

}

}

 

 

 

It looks okay except for two problems. The first is that it seems to glow, and I mean glow really brightly. The only light shining on it is from my sky shader, which isn't very bright (other things in the map do not appear brightly lit), but my sand shader glows almost bright white (the actual texture is a sort of yellowish brown in the editor).

 

The second problem is footsteps. I don't want guys walking on sand to sound like they're walking on a wood floor! I thought the surfaceparm nosteps would do it, but I still get footsteps when I walk across it.

 

Any idea what I'm doing wrong?

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