JavaGuy Posted September 30, 2002 Share Posted September 30, 2002 Okay, I'm completely new to making shaders, so bear with me. Here's what I have: textures/sandcrawler/sand1 { qer_editorimage textures/sandcrawler/sand1 surfaceparm nosteps q3map_material Sand { map textures/sandcrawler/sand1 blendFunc GL_ONE GL_ZERO } { map $lightmap blendFunc GL_ZERO GL_SRC_COLOR } } It looks okay except for two problems. The first is that it seems to glow, and I mean glow really brightly. The only light shining on it is from my sky shader, which isn't very bright (other things in the map do not appear brightly lit), but my sand shader glows almost bright white (the actual texture is a sort of yellowish brown in the editor). The second problem is footsteps. I don't want guys walking on sand to sound like they're walking on a wood floor! I thought the surfaceparm nosteps would do it, but I still get footsteps when I walk across it. Any idea what I'm doing wrong? Link to comment Share on other sites More sharing options...
Bell Posted October 5, 2002 Share Posted October 5, 2002 try adding an edit rgb source and choose lighting diffuse. for the steps try the playerclip or nonsolid, if i remember one of those worked for me. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 5, 2002 Share Posted October 5, 2002 And what if you try this: textures/sandcrawler/sand1 { qer_editorimage textures/sandcrawler/sand1 surfaceparm nosteps q3map_material Sand { map $lightmap } { map textures/sandcrawler/sand1 blendFunc GL_DST_COLOR GL_ZERO } } Link to comment Share on other sites More sharing options...
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