Bell Posted October 2, 2002 Share Posted October 2, 2002 well i can put triggers in the map to switch to different misc_cameras; the fov is full screen. however. . . i put in a misc_portal_surface within 64 units of a brush who's face has the yavin portal texture on it. and the portal_surface entity is targeted to a misc_portal_camera and this targeted to a target_position. the portal surface of the brush does not draw, and there is no camera view. I've applied the yavin,qer, doomgiver and system portals, but no luck. I'd sure like to have the camera view show up on a surface rather than the view of the player. can it be done in jkii?? Link to comment Share on other sites More sharing options...
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