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WIP:FFA_Cantina


Tigris

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Seems to be two errors- 1. The bad normals is a problem with the map itself, only way I know to fix it is compiling it in q3 and reworking the brushes involved, they are listed in the debug window (that should pop up)...

2. Did you PK3 your map already? If so delete that file: when map file is present in both a pk3 and the maps-folder unpacked- the .bsp file in the pk3 is always used first...

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