stotto Posted October 5, 2002 Share Posted October 5, 2002 When ever i try to bsp my map it wont create the bsp. I am using jk2radiant. Here is what i get. ================== Running bsp command... C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- lightmap sample size is 32x32 units entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shaderDragging entire selection Dragging entire selection Dragging entire selection Side stretch Side stretch Side stretch Side stretch Side stretch Dragging entire selection Side stretch Dragging entire selection Side stretch Side stretch Side stretch Side stretch Side stretch Side stretch Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Dragging entire selection Side stretch Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Side stretch Brush dragged backwards, move canceled Side stretch Side stretch Dragging entire selection Dragging entire selection Dragging entire selection Autosaving ... Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map SourceSafe: Opening... Ready SourceSafe: Closeing... Ready Saved. Dragging entire selection Dragging entire selection Side stretch Side stretch Dragging entire selection Side stretch Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Side stretch Side stretch Side stretch Side stretch Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Brush dragged backwards, move canceled Dragging entire selection Side stretch Dragging entire selection Side stretch Dragging entire selection Autosaving ... Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map SourceSafe: Opening... Ready SourceSafe: Closeing... Ready Saved. Dragging entire selection Dragging entire selection Dragging entire selection Side stretch Brush dragged backwards, move canceled Side stretch Dragging entire selection Dragging entire selection Dragging entire selection Side stretch Dragging entire selection Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Side stretch Brush dragged backwards, move canceled Dragging entire selection Dragging entire selection Side stretch Side stretch Dragging entire selection Side stretch Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Dragging entire selection Side stretch Dragging entire selection Dragging entire selection Autosaving ... Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map SourceSafe: Opening... Ready SourceSafe: Closeing... Ready Saved. Autosaving ... Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map SourceSafe: Opening... Ready SourceSafe: Closeing... Ready Saved. Side stretch Side stretch Side stretch Side stretch Brush dragged backwards, move canceled Side stretch Dragging entire selection Autosaving ... Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map SourceSafe: Opening... Ready SourceSafe: Closeing... Ready Saved. Side stretch Side stretch Side stretch Side stretch Side stretch Side stretch Side stretch Side stretch Side stretch Brush dragged backwards, move canceled Side stretch Side stretch Brush dragged backwards, move canceled Side stretch Side stretch Brush dragged backwards, move canceled Brush dragged backwards, move canceled Dragging entire selection Autosaving ... Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map SourceSafe: Opening... Ready SourceSafe: Closeing... Ready Saved. entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader Loading map file c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.map entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.map Entity 0, Brush 416: duplicate plane WARNING: Couldn't find image for shader noshader writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.prt Unspecified error - please contact John or Rick. C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- fastvis = true reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.prt 322 portalclusters 715 numportals 1410 numfaces 1430 active portals 0 hint portals visdatasize:15464 0...1...2...3...4...5...6...7...8...9... (0) creating leaf vis... Total visible clusters: 24588 Average clusters visible: 76 writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp 25.00 seconds elapsed C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- Extra detail tracing lightmap sample size is 32 x 32 units entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader Reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp Unspecified error - please contact John or Rick. completed. Run time was 0 hours, 1 minutes and 42 seconds can anybody figure this out and tell me what the heck this means? Thank you and bye. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 5, 2002 Share Posted October 5, 2002 I'm not sure I can help. We'll see. I think the key is "Entity 0, Brush 416: duplicate plane". You should check brush #416. You can find that via the Misc menu in Radiant. There is a Find brush menu item. You have to enter the brush number and Radiant will select that brush for you. Better if you don't have anything else selected before that. Now examine that brush! Probably you have to delete it and create it again. Oh, and that duplicate plane thing can happen (rarely but can) when you use the CSG subtract function. Hope there was anything useful. More you can find at the stuck thread about the error messages created by monsoontide. If nothing helps, you still can change to use q3map2 instead of sof2map. Link to comment Share on other sites More sharing options...
stotto Posted October 7, 2002 Author Share Posted October 7, 2002 you did it you did it you did it yayayayyay!!! Thanks so much man on my next post i will show a screenie of it thanks thanks thanks thanks! (darn brush 416) Link to comment Share on other sites More sharing options...
stotto Posted October 7, 2002 Author Share Posted October 7, 2002 although it completes the bsp without any errors i get a hom effect when i play my map AND it doesnt add on the rest of my newly added area. Sorry for bothering you so much . Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 7, 2002 Share Posted October 7, 2002 Erm... could you give some more detailed info? And a screenshot could be great help too. Aaaand, you can send the compile result via email. Link to comment Share on other sites More sharing options...
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