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bsp problem, another one....


stotto

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When ever i try to bsp my map it wont create the bsp. I am using jk2radiant. Here is what i get.

 

==================

Running bsp command...

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- BSP ----

 

lightmap sample size is 32x32 units

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shaderDragging entire selection

Dragging entire selection

Dragging entire selection

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Dragging entire selection

Side stretch

Dragging entire selection

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Dragging entire selection

Side stretch

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Side stretch

Brush dragged backwards, move canceled

Side stretch

Side stretch

Dragging entire selection

Dragging entire selection

Dragging entire selection

Autosaving ...

Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map

SourceSafe: Opening...

Ready

SourceSafe: Closeing...

Ready

Saved.

Dragging entire selection

Dragging entire selection

Side stretch

Side stretch

Dragging entire selection

Side stretch

Dragging entire selection

Dragging entire selection

Dragging entire selection

Dragging entire selection

Dragging entire selection

Dragging entire selection

Dragging entire selection

Dragging entire selection

Dragging entire selection

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Dragging entire selection

Side stretch

Dragging entire selection

Side stretch

Dragging entire selection

Autosaving ...

Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map

SourceSafe: Opening...

Ready

SourceSafe: Closeing...

Ready

Saved.

Dragging entire selection

Dragging entire selection

Dragging entire selection

Side stretch

Brush dragged backwards, move canceled

Side stretch

Dragging entire selection

Dragging entire selection

Dragging entire selection

Side stretch

Dragging entire selection

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Side stretch

Brush dragged backwards, move canceled

Dragging entire selection

Dragging entire selection

Side stretch

Side stretch

Dragging entire selection

Side stretch

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Dragging entire selection

Side stretch

Dragging entire selection

Dragging entire selection

Autosaving ...

Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map

SourceSafe: Opening...

Ready

SourceSafe: Closeing...

Ready

Saved.

Autosaving ...

Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map

SourceSafe: Opening...

Ready

SourceSafe: Closeing...

Ready

Saved.

Side stretch

Side stretch

Side stretch

Side stretch

Brush dragged backwards, move canceled

Side stretch

Dragging entire selection

Autosaving ...

Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map

SourceSafe: Opening...

Ready

SourceSafe: Closeing...

Ready

Saved.

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Side stretch

Brush dragged backwards, move canceled

Side stretch

Side stretch

Brush dragged backwards, move canceled

Side stretch

Side stretch

Brush dragged backwards, move canceled

Brush dragged backwards, move canceled

Dragging entire selection

Autosaving ...

Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\autosave_sp.map

SourceSafe: Opening...

Ready

SourceSafe: Closeing...

Ready

Saved.

 

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader

 

Loading map file c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.map

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.map

 

Entity 0, Brush 416: duplicate plane

 

WARNING: Couldn't find image for shader noshader

 

writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.prt

 

Unspecified error - please contact John or Rick.

 

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

fastvis = true

 

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp

 

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.prt

 

322 portalclusters

 

715 numportals

 

1410 numfaces

 

1430 active portals

 

0 hint portals

 

visdatasize:15464

 

0...1...2...3...4...5...6...7...8...9... (0)

 

creating leaf vis...

 

Total visible clusters: 24588

 

Average clusters visible: 76

 

writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp

 

25.00 seconds elapsed

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

----- Lighting ----

 

Extra detail tracing

 

lightmap sample size is 32 x 32 units

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader

 

Reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp

 

Unspecified error - please contact John or Rick.

 

 

 

completed.

Run time was 0 hours, 1 minutes and 42 seconds

 

can anybody figure this out and tell me what the heck this means? Thank you and bye.

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I'm not sure I can help. We'll see. :)

 

I think the key is "Entity 0, Brush 416: duplicate plane". You should check brush #416. You can find that via the Misc menu in Radiant. There is a Find brush menu item. You have to enter the brush number and Radiant will select that brush for you. Better if you don't have anything else selected before that.

 

Now examine that brush! Probably you have to delete it and create it again.

 

Oh, and that duplicate plane thing can happen (rarely but can) when you use the CSG subtract function.

 

Hope there was anything useful. :) More you can find at the stuck thread about the error messages created by monsoontide. If nothing helps, you still can change to use q3map2 instead of sof2map.

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