Wes Marrakesh Posted October 6, 2002 Share Posted October 6, 2002 Alright. Thanks to superdude, I got the tutorial on saber hilt making that I was looking for. You can find it here. Problem is, when I draw the box around my saber and go to UVW Unwrap, I don't see my saber in mesh form. I see one Torus. Any reasons why? My box is definetly big enough... I really want to get this in game too Link to comment Share on other sites More sharing options...
Madjai Posted October 6, 2002 Share Posted October 6, 2002 i strongly suggest you dont follow that tutorial on how to uvwmap, its rediculous imo. search google for some good tutorials on howto uvwmap. and whats a torus? Link to comment Share on other sites More sharing options...
Twisted Vertex Posted October 6, 2002 Share Posted October 6, 2002 PLANAR MAPS, and MESH SELECT, thats all you need, now GO GO GO GO Link to comment Share on other sites More sharing options...
Madjai Posted October 6, 2002 Share Posted October 6, 2002 not planar for everything, if somethings shaped like a box, use box. if somethings shaped like a cylinder, use cylinder. if somethings flat or planar, use plane. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted October 6, 2002 Share Posted October 6, 2002 To get the best result use planar. When I mapped cloud's head I used all planar mapps. The only thing I would shortcut on would be the arm. Which can be done using cylidner. I would never recommened using box modifier. Just learned to use the spherical modifier, but not in max. Link to comment Share on other sites More sharing options...
Madjai Posted October 6, 2002 Share Posted October 6, 2002 the only thing i use box for is sabers, for buttons mostly. i use cylinder for the heads, i find it works fairly well, the top of the head has to be done a little different though. the only thing i use planar for is the torso and sometimes the top of the hips. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted October 6, 2002 Share Posted October 6, 2002 Experiment with the spheical modifier on the head. I have gotten some fantastic results. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted October 8, 2002 Author Share Posted October 8, 2002 First: So you are saying to map the saber i different parts? That might work, I've been trying to get it. Second: For some reason, I just got logged out... EDIT: Garg.. I know this is the easy way out, but would someone mind UVW Mapping my saber for me and showing me how they did it? MSNM is wesmarrakesh@hotmail.com if you feel kind enough to do it Otherwise I'll figure this thing out, even if it takes me until SWG is released! Link to comment Share on other sites More sharing options...
Double_S84 Posted October 8, 2002 Share Posted October 8, 2002 Woooow. I wish i had your balls. That is a big question to ask. Link to comment Share on other sites More sharing options...
Matariel Posted October 8, 2002 Share Posted October 8, 2002 unwrapping a saber hilt? you gotta be kiddin me! just use cylinder or box, its really straightforward... just make sure youve got the gizmo lined up properly, and it'll do it first time with no problems try unwrapping a 3k poly model with overlapping sections (clothes etc...), now thats a bit harder ps. that tute really does suck, who the hell would unwrap a model vertex by vertex?? manually!! that really is a waste of time, MAX has many tools built in so you dont have to do that Link to comment Share on other sites More sharing options...
Twisted Vertex Posted October 8, 2002 Share Posted October 8, 2002 I guess I could crank out a quick vid, as long as you have the techsmith codec. I have class all day, So I probably won't get to until much later today. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted October 9, 2002 Author Share Posted October 9, 2002 Woooow. I wish i had your balls. That is a big question to ask. It helps when no-one knows where you live That's ok, Vertex. I'll keep trying myself. Link to comment Share on other sites More sharing options...
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