acewombat Posted October 8, 2002 Share Posted October 8, 2002 I was wondering if anyone ever figured out or if this is even possible to make the new npc's use the right force power. For example I created a dark Jedi out of one of the maul skins and named him rebornmaul. He works great and everything but I can't seem to get them to use any force powers. Like I gave him reborn 3 so he would use force choke like the rebornboss and he never uses it. The only way I have been able to get the NPC to use the proper force powers is to replace the old one. But I wanted to figure out another way so I can put more in the npc.cfg file. For instance I wanted to have 2 NPC's with tavion's force powers or maybe two with desann. The way to do it with reborns is to give the NPCthe rebornname. The ony luck I have had was to replace desann's skin and glm with another. Can I change this? Link to comment Share on other sites More sharing options...
War Master Posted October 8, 2002 Share Posted October 8, 2002 You can try changing their force class in the npcs.cfg. You can use scripting too. I use this script for the reborn boss. It allows them to use lightning. It wont work on a simple fencer for example. //Generated by BehavEd rem ( "comment" ); set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "3" ); Link to comment Share on other sites More sharing options...
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