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Bones missing


Sephiroth__VII

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Yeah, TV is right, that's probly your problem. One other thing to check for is if you've accidently applied any additional modifier on that bone by accident. I once accidently applied an edit mesh modifier on one of the bones and it kicked out the same exact error

 

Good luck :)

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yeah, the lfemurX is one of the bones that the game uses though. I suggested earlier about mistakenly adding an additional modifier to that bone. It won't compile the mesh if carcass doesn't reconise lfemurX as an actual bone. Just delete the edit mesh modifier

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well how much weighting have you done already?

did you start weighting with kyles bones (the ones with the feet sticking up)?

 

if you want to use the stormys bones youll have to delete the current bones, merge with the stormys bones, move your mesh over stormys bones.

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