Darth_Bael Posted October 17, 2002 Share Posted October 17, 2002 I am relatively new to modelling/skinning. I was wondering how I can extract models from the glm files so I can edit them in MAX I have: JKEdit Tools 3DS Max 4 I have looked at the readme on Assimilate, but I can't seem to work backwards. Can anyone help and tell me what I am doing wrong? Link to comment Share on other sites More sharing options...
Madjai Posted October 17, 2002 Share Posted October 17, 2002 the two JK2 Tools packages comes with an .xsi importer and several .xsi models from characters in JK2. put the .xsi importer into your plugins to import them. but if you want to import .glm's then youll need to use milkshape3d to import them, then export to something 3dsmax can import, like .3ds Link to comment Share on other sites More sharing options...
Darth_Bael Posted October 18, 2002 Author Share Posted October 18, 2002 It worked I have managed to extract the glm's and exported then as 3ds - which in turn loaded up in Max nicely Thanks again for your help Link to comment Share on other sites More sharing options...
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