Gryphonvere Posted October 20, 2002 Share Posted October 20, 2002 I downloaded a bunch of saber hilt skins that were made before JediMod came out, so they are not set to the JediMod standards. I am attempting to convert them to JM settings, but am running into some problems: First off, I use the MsGLMImporter from http://www.swissquake.ch/chumbalum-soft/ms3d/download.html, and used it to import the GLMs into MilkShape 3D 1.6.4. Next, I tweaked the texture locations so they pointed to the new file locations (saber_...). Then I exported the QC file required to export to MD3 format and set all the related texture and file locations. Next, I exported to MD3 format, and loaded the MD3 in MD3View. Everything loaded fine. Finally I exported the MD3 into GLM format, (everything went without problems), but when I tried to load the new GLM in MODView, MODView crashes with an illegal error. Any help? Link to comment Share on other sites More sharing options...
Psynex Posted October 21, 2002 Share Posted October 21, 2002 have you tested the saber in game? I don't see a need for modview for saber editing. I didn't need it. Link to comment Share on other sites More sharing options...
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