Viperwon-kenobi Posted November 14, 2002 Share Posted November 14, 2002 Is it possible to have a ffa deathmatch game in jk2 without sheilds, to make it more realistic? is thier a command to disable sheilds in the level? Link to comment Share on other sites More sharing options...
FK|FallenOne Posted November 14, 2002 Share Posted November 14, 2002 This is how you disable items on a server... This must be put in the server.cfg to work, and also can use one or all seperately. seta disable_item_shield_sm_instant "1" seta disable_item_shield_lrg_instant "1" seta disable_item_medpak_instant "1" seta disable_item_medpak "1" seta disable_item_medpac "1" Link to comment Share on other sites More sharing options...
Viperwon-kenobi Posted November 15, 2002 Author Share Posted November 15, 2002 Thanks for replying, I shall try these out, as I got the droids working in multiplayer and want to take them on ala ep1 style without having to cut the creeps shields down first...... now if only I could set this up coop style.... Link to comment Share on other sites More sharing options...
Viperwon-kenobi Posted November 16, 2002 Author Share Posted November 16, 2002 I put those changes into the cfd file but everytime one of the ai in deathmatch or ffa respawned thier shields returned... is thier way to have no shields, like when you spawn? what i'm trying to do is have a deathmatch or ffa game against ai and I'm using the battle droid, I want to be able to chop em up without having to get through thier sheilds, any ideas? Link to comment Share on other sites More sharing options...
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