Jump to content

Home

func_rotating and its origin...


DarkErik

Recommended Posts

Here we have a func_rotating brush.

 

:guybrush:

 

Now we take a second brush, so our func_rotating can do what? Right, rotate around it. Let's place it inside of it, right in the middle. But first let's paste it with the system/origin texture

 

:guybrush: <-------- :sweating:

 

 

Now we compile and realize... it doesn't work. Why? Well, obviously, func_rotating and origin are not connected. We can't connect them, 'cause origin is no entity. So how can we make origin to an entity?

 

Does it work at all? Who can answer this cunning question?

 

 

 

P.S.: Sorry for the "funny" thread, but it's late, I'm tired and overmapped... :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...