DarkErik Posted November 28, 2002 Share Posted November 28, 2002 Here we have a func_rotating brush. Now we take a second brush, so our func_rotating can do what? Right, rotate around it. Let's place it inside of it, right in the middle. But first let's paste it with the system/origin texture <-------- Now we compile and realize... it doesn't work. Why? Well, obviously, func_rotating and origin are not connected. We can't connect them, 'cause origin is no entity. So how can we make origin to an entity? Does it work at all? Who can answer this cunning question? P.S.: Sorry for the "funny" thread, but it's late, I'm tired and overmapped... Link to comment Share on other sites More sharing options...
Lehik Posted November 28, 2002 Share Posted November 28, 2002 Check this out: http://planetquake.com/bubba/fan1.html You must have all the brushes selected ("blades" and the origin brush in the middle) and then convert them to func_rotating. Link to comment Share on other sites More sharing options...
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