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Help! My water froze!


Wes Marrakesh

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Ok. I have a nice big water brush with bespin/water2 on the top and bottom. My first compile was fine and it worked great. The second time it became solid and basically froze, even though the shader kept moving.

 

This happened on a few other maps i've worked on, and I want to know why. And help appreciated...

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Make sure the water texture is on the top and bottom of the brush.

 

I have had similar solid/non-solid problems with several of my brushes (usually involving special textures like glass or water).

 

They were all resolved by fixing which surfaces had which textures.

 

So, I would guess that somewhere in the process you changed a texture on your water brush. (That's what I did.)

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