Bell Posted December 5, 2002 Share Posted December 5, 2002 Hi all, I'm trying to create a no draw non solid brush that emits light for two reasons. 1.) I think I can use these instead of light entities since I will have better control on how the light emits in rooms. 2.) My theory being placing one giant light emitting brush in a large room instead of several teeny light entities, since i just maxed out on my map and want to see if this will work. here is the shader i made textures/bell/bell_light { qer_editorimage textures/bell/bell_light.tga surfaceparm nodamage surfaceparm nodlight surfaceparm nodraw surfaceparm nodrop surfaceparm noimpact surfaceparm nolightmap q3map_globaltexture q3map_lightsubdivide 256 surfaceparm nomarks surfaceparm nonsolid q3map_surfacelight 100 } I applied this to a brush and stuck it in a room in a test map but its still pitch dark any thoughts??? Link to comment Share on other sites More sharing options...
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