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light entity / shader help needed


Bell

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Hi all,

I'm trying to create a no draw non solid brush that emits light for two reasons.

1.) I think I can use these instead of light entities since I will have better control on how the light emits in rooms.

2.) My theory being placing one giant light emitting brush in a large room instead of several teeny light entities, since i just maxed out on my map and want to see if this will work.

 

here is the shader i made

 

textures/bell/bell_light

{

qer_editorimage textures/bell/bell_light.tga

surfaceparm nodamage

surfaceparm nodlight

surfaceparm nodraw

surfaceparm nodrop

surfaceparm noimpact

surfaceparm nolightmap

q3map_globaltexture

q3map_lightsubdivide 256

surfaceparm nomarks

surfaceparm nonsolid

q3map_surfacelight 100

}

 

I applied this to a brush and stuck it in a room in a test map but its still pitch dark

 

any thoughts???

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