Dragarius Posted December 10, 2002 Share Posted December 10, 2002 SP GTK Radiant 1.2.11 I am trying to create a door with the switch built-in. (as opposed to on a nearby wall) The switch cannot be both func_door and func_usable so... I tried making the door func_static with an origin brush and the button func_usable with its own origin brush. Each origin brush has a corresponding ref_tag under the doorway. Then I created a script to move both the func_static and func_usable entities down to the ref_tag's when triggered. The door moves. The button does not. Are there any working examples of a door with a built-in button? Link to comment Share on other sites More sharing options...
Leslie Judge Posted December 10, 2002 Share Posted December 10, 2002 Wouldn't it be easier if you just make the door and button into a func_door, then make a trigger_multiple with the facing key to open the door? Link to comment Share on other sites More sharing options...
Tigris Posted December 11, 2002 Share Posted December 11, 2002 I'm only a MP-Mapper, but what about the following: You make the button a func_train and let it be activated by a trigger in front of your door- it then moves into the door revealing the activated button (which is part of the door). When it reaches the middle of the door it turns down/up-wards and at the same time activate the door itself- now both move at the same speed up/downward. This would create the illusion of a button on the door. If you need an example I could try to make one and send it to you (I'm not sure if it works, but it could)... Link to comment Share on other sites More sharing options...
Dragarius Posted December 13, 2002 Author Share Posted December 13, 2002 1) Easier? Yes! But, if I make the door and button into a func_door, the button texture won't change when I use it. Or have I missed your meaning? It sure would be nice if easier always looked better. 2) I will try the func_train thing, but I suspect it will mean a) a sparklie problem with texture1 and texture2 of button, or b) the button will appear to recede into the door when revealing texture2. I appreciate the suggestions. Link to comment Share on other sites More sharing options...
Tigris Posted December 13, 2002 Share Posted December 13, 2002 I'll try and post the example here (if it succeeded)... Ok, had an error in it- thought trains could be triggered... So, sorry won't work Link to comment Share on other sites More sharing options...
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